Galaxy Games Online Files For Download

27 August 2006 | Hisham | | Role Playing Games, Star Wars
 

After Phil "Grimace" Hatfield introduced me to Galaxy Games Online, I've long thought of customising some .ggo files for use with the old West End Games' Star Wars RPG.

Galaxy Games Online is a program that allows you to run and play pen and paper type role playing games over the internet using a chat window and a dice roller. One feature available on the program allows us to create our own .ggo files, which can be customised player character sheets, dice rollers and even a virtual book where we can write down our house rules, all readable from the main program. You can even create your own random name generator, which is easily adaptable to other uses such as random encounters or random locations.

Intro Screen

Here for your download are four .ggo files compressed neatly in a zip file.

  • SWD6 Template - An empty player character template with a tab for each attribute and a text field for each skill.
  • SWD6 Template Lite - A truncated version of the above file where you put all your skills into one text field.
  • SWD6 Daye Azur-Jamin - An NPC created by Kathy Tyers which appeared in Star Wars Adventure Journal #10.
  • SWD6 Dice Roller - A collection of macros that allows you to roll D6 dice and view the results in the chat window within the range of 1D to 13D+2.
SWD6 Dice Roller

So, what you have to do is download the .zip file here (right click and Save File As... , Size: 16KB), unzip and put all files in Program Files > Galaxy Games > Galaxy Games Online > samples.

Of course it would help if you had the program installed and were using it to game online.

 

Newspaper Snippet Generator

11 May 2006 | Hisham | | Role Playing Games, Trawling The Net
 
Here's a great tool I discovered by way of Midnight Flights:

A Newspaper Snippet Generator.

Just fill in the fields with some words and letters. Stretch your brain a bit to come up with some interesting text.

And voila:
I made this!

You could either play with this for hours coming up with weird newspaper stories for no particular reason, or for role playing gamers who play in contemporary or near-contemporary settings (d20 Modern / various GURPS / Call of Cthulhu / World of Darkness, among others)... you now have a tool to create awesome, authentic-looking images of newspapers as visual game aid.
 

Noumenon Sample Download

09 May 2006 | Hisham | | Role Playing Games
 
Within the Silhouette Rouge

A free sample (see final paragraph for download link) of the Noumenon RPG from Abstract Nova is online with some intriguing write-up of the Sarcophagi and the Silhouette Rouge, a primer into the Noumenon game millieux, as well as the rudimentaries of the game mechanics which of all things involves dominoes!

And no, none of the vignettes which I wrote are in here. (I wasn't involved in the illustrations at all.)

Here's a sample text from the free download:

Rebirth

The Sarcophagi are creatures born of mystery and devoid of past. They have been resurrected from flawed and meaningless lives into a new existence. Memory and history are lost to them; their old lives cast aside like a cocoon that has been outgrown. Once the Sarcophagi were human, but now they are something else. Their compound eyes see the world differently. Their four arms manipulate reality in new ways. A chitinous exoskeleton protects their fragile souls.

The Sarcophagi are insects that walk as men.

The Sarcophagi are explorers. They wander the Silhouette Rouge, seeking to divine its truths. Only by doing so, can they escape this place and progress to whatever destiny awaits them.

Menagerie

The Sarcophagi are not alone. Strange, wayward souls haunt the Silhouette Rouge. Known simply as the Others, each of these entities is unique. Some understand the mystery of the Silhouette Rouge, while some are as unknowing as the Sarcophagi.

The Others have been here for a very long time.

I really hope I'll be able to run this someday, when I get the old crew back together... or muster a new crew somehow. Watch out for the full release of Noumenon in June.

Right click and save here (720 MB) to download the freebie in PDF format.
 

Comp Copy Number 1

03 May 2006 | Hisham | | Family Pics, Role Playing Games
 

The Game Mechanics
The complimentary copy came in the mail today, the first RPG book in which I had a hand in creating: Future Player's Companion published by The Game Mechanics and Green Ronin Publishing. Thanks to Gary again for recommending me for this gig and everyone at TGM (Stan!, Marc and JD) for giving me a chance illustrating part of the book.

The feeling of holding the book in hand and flipping through the pages is great, although going through my artwork in the book I would like to say the first batch of pictures for the first PDF I drew looks embarassingly bad. The final batch, even with its shortcomings, are the ones I'm satisfied with.

 

More Word of Noumenon

22 April 2006 | Hisham | | Role Playing Games
 

Abstract Nova website has been updated with more tidbits on the upcoming Noumenon RPG, where one of the two vignettes I wrote will be published. The book will be released in June, but the month before that a character sheet and a sampler will available for download.

GamingReport.com also has a news report on Noumenon:

There is a place outside of normal existence called the Silhouette Rouge, a place where the conscious and subconscious merge, where the real and unreal are one in the same. The Sarcophagi, creatures lacking memory and identity, are imprisoned within this place. They walk the Silhouette Rouge hoping to divine its secrets for only revelation and enlightenment can grant them release.

Noumenon is a role-playing game of mystery and abstraction. Players assume the roles of the Sarcophagi, strange insect-like creatures trapped within the Silhouette Rouge. During their adventures, players will encounter bizarre entities and explore strange locations. The Silhouette Rouge, Noumenon’s setting, is detailed enough to spark the imagination yet open enough to allow customization. In Noumenon, player cooperation is key. Noumenon uses a domino-based task resolution system that enables player to build upon each other’s successes.

Bizarre, indeed. And intriguing enough for me to wait eagerly for a comp copy of the book to arrive some time next month, or June.

And if I'm really lucky, I'll even be able to run it some time. *sigh*

 

Noumenon is Coming

21 March 2006 | Hisham | | Role Playing Games
 
According to the powers that be at Abstract Nova, the book which I contributed some writing for is currently in print. Although one of the two pieces I submitted didn't make the book, the one left out will be featured in a download in May. The book itself will be launched in June.

Hopefully a comp copy will be in my hands within the month.

Its name is Noumenon, and its preview cover art is displayed right below.

Noumenon
 

SWAG is back!

15 March 2006 | Hisham | | Role Playing Games, Star Wars
 
Huzzah!

The Star Wars Artists' Guild hath return'd, thanks to the hard labour of Kris "Eclipse" Vanderwater. Festivities are held here. A short and concise explanation of the site's disappearance was given by Derek "Nafai" Jones right here.

So if you're a GM or a player of SWRPG, whether you're on D6, d20 or homebrewed... or if you just want to browse through some good SW art... go there and comb through the site for excellent Star Wars artwork for free your gaming use.

 

What D&D Character Are You?

28 February 2006 | Hisham | | Role Playing Games, Trawling The Net
 

Check out what Dungeons and Dragons character you are. Are you a...

Fighter? Monk? Rogue? Wizard? Ranger?

Good? Neutral? Evil?

Lawful? Chaotic?

Human? Dwarf? Elf? Halfling?

Click on this link to find out, then read on here to find out what Hisham is in D&D.

 

The Crew of the Wild Gundark

11 January 2006 | Hisham | | Artwork, Role Playing Games, Star Wars, Wild Gundark
 

Never let it be said I ran the Wild Gundark game without having at least one group illustration done for the team. Clockwise from top left, Groo McShae the Duros sensor tech, Similiv Zalimort the Kerestian first mate, Captain Nisa Dyaton the pilot, Aleic Karnsky the gunner, N4-M8 the mercenary and Wayang Kulit the Jawa droid tech specialist. Click below to view the image.

The Crew of the Wild Gundark
 

Chronicles of the Wild Gundark Part III

02 January 2006 | Hisham | | RPG Actual Play, Role Playing Games, Star Wars, Wild Gundark
 

Concluding the saga of the Wild Gundark crew:

Quickly, the person on the other side of the comm told Nisa to meet them in Landing Bay 239 back at Medeus. “We'll be waiting there at noon local time tomorrow.”

Then the Fifth House woman cut off the transmission abruptly.

The confused N4 remarked, “Could someone please explain the situation to me? Who is this 'Duke' and who was that organic who ceased functioning outside the ship just now?”

Ignoring the newcomer droid, the worried Groo asked, “You think that communiqué was really bad for our health?”

A grinning Similiv replied, “Probably, Greenskin... but we wouldn't want our lives to be boring now would we?”

Finally after much contemplation, Nisa grimly said, “OK! We have a meet, but get ready for anything this time. We have about 12 hours till the meet, and I want to be alive for it.”

And now the conclusion:

Chronicles of the Wild Gundark

The world was known as Daver Kuat, third planet from its sun, a standard terrestrial life-bearing world. Unlike its sister world Kuat, which was a great big mess of thousands of ships surrounding it, orbital traffic here was light. On the farthest side of the planet from the sun, there was an island. Upon the island was a mountain. At the side of the mountain, there was a cave, spewing fiery smoke from it. Right outside the cave on flat ground was a YZ-900 light freighter. Six beings within this ship were considering their next move, now that the passenger who promised to pay them for passage had disappeared.

And they seemed to be right smack in the middle of the local politics of the Noble Houses of Kuat, which was known to be pretty deadly.

 

A Writing Gig?

19 December 2005 | Hisham | | Recent News, Role Playing Games
 
I wouldn't have thought it possible a year ago. Heck, I would have scoffed at the idea 3 months ago, but upon browsing the RPG.Net Freelancing Forum recently, I decided to answer a call for freelance writers, instead of illustrators.

I submitted the text for the Net.Guide to Spleens to the person in charge and hoped for the best. After a flurry of e-mails, I was tasked to write 2 articles for a book which will be released next spring. The tone of the short write-ups would be akin to that of the Twilight Zone or Twin Peaks, or like Grant Morrison's The Invisibles (A great comic. Go out and read it if you haven't.) The job isn't a earth-shattering one, nor does it pay much but it would be my first professional writing gig, and as they say my foot at the door.

The company I'm writing for is Abstract Nova, publisher of the Heaven and Earth RPG. Here's hoping I get more writing gigs.

 

Tomorrow's Evolution Freebie

06 December 2005 | Hisham | | Role Playing Games
 
The Game Mechanics

The Game Mechanics have a freebie pdf for Future Player's Companion: Tomorrow's Evolution role playing game supplement named Future Pharma, from the chapter on drugs and pharmaceuticals in a science-fiction setting. Four of my artwork are also featured in the free pdf.

Download it at Free Samples section at the FPC page here.

Additionally, Marc Schmaltz has added me to the contributors roster at The Game Mechanics. The spelling errors on the bio there are all my fault for typing too fast. I've sent an email to Marc with the corrections.

Tee hee. (blush)

 

Future Player's Companion: Tomorrows' Evolution

29 November 2005 | Hisham | | Artwork, Role Playing Games
 
The Game Mechanics

The last of the series of three Future Player's Companion books is now released: Future Player's Companion: Tomorrow's Evolution. Written by Gary Astleford, Neil Spicer and Rodney "Moridin" Thompson and co-illustrated by Jacob Elijah Walker, the supplement to Wizards of the Coast's d20 Modern and d20 Future has all you need for advanced sci-fi characters from cybernetic enhancement to new gadgets to effects of drugs and medicine in a science fiction setting.

 

Chronicles of the Wild Gundark Part II

18 November 2005 | Hisham | | RPG Actual Play, Role Playing Games, Star Wars, Wild Gundark
 

Continuing the saga of the Wild Gundark crew:

Chronicles of the Wild Gundark


Nisa pulled on her control yoke and told her passenger (and her wary crew), "Let's get to work." Similiv turned to the comm board as the ship's nose turned the way Nisa directed it.

And she discovered that a colossal object blocked her entire forward viewport. Something gray. Something wedged shaped. Something over a kilometer and a half in length. Something ominous.

It seemed to them that the ship's cabin temperature dropped several dozen degrees.

"An Imperial Star Destroyer!"

And now the continuation of the story based on the Star Wars RPG campaign:

 

Chronicles of the Wild Gundark Part I

25 October 2005 | Hisham | | RPG Actual Play, Role Playing Games, Star Wars, Wild Gundark
 
Chronicles of the Wild Gundark

A Star Wars fiction, based on the Chronicles of Wild Gundark RPG campaign.

It all began when the crew of the Wild Gundark was commissioned to deliver twenty tons of bantha milk to the backwater town of Prosperity on the cold tundra of the planet Dellalt. The job went without a hitch, apart from the little tussle with the crew of an Imperial customs corvette (the two-pronged, sleek affair that many tramp freighter captains love to hate) in the Vaxal system. Unfortunately, the result of the little encounter was the spillage of approximately half of the delicious blue milk because of gravity plate failure. Things could have turned out real bad for them, but instead their contact, a imposing and tattooed Herglic named Dapp only paid them fairly in half and left peacefully.

There was only one thing known to them as they left Dellalt: They had taken on a passenger, Tell Sabarin, a stately and noble-looking person, who paid them a huge sum of twenty thousand credits to convey himself and his cargo, a cryogenic bio-containment crate, all the way to his homeworld of Kuat in the Core Worlds.

***

But there were two things unbeknown to them.

One: While they were away from the ship bargaining with Sabarin for the transportation fee in town, a shadowy figure slipped quietly into their ship followed by a shuffling metallic figure. Five minutes later, the shadowy figure slipped out alone and disappeared.

Two: A few minutes later, two more shadowy figures sneaked onto their ship.

And never came back out.

***

 

Worlds of the Enteague Sector

26 September 2005 | Hisham | | Role Playing Games, Star Wars
 
Worlds of the Enteague Sector SWRPG D6 Supplement
In 1989, my father bought me two books that started me into Star Wars role playing game: West End Games' Star Wars The Roleplaying Game rulebook and the Star Wars Sourcebook. My first campaign (and the longest I gamemastered) was my "Strikeforce Enteague" campaign. The players were characters of a Rebel Alliance strike team that consisted of mostly fringer types, and it took place in a sector of the galaxy I created I ultimately named the Enteague Sector (thought sometimes their adventures took them as far as Coruscant which at that time was only referred to as Imperial City.)

Here I am 16 years later, and I've finally finished a project I started almost 2 years ago: a pdf mini-sourcebook formatted for the SWRPG called Worlds of the Enteague Sector. It's not extensive as WEG's The Planets Collection or WOTC's Geonosis and the Outer Rim Worlds. There is a front cover, a back cover, a credits page, 22 pages of actual content and all these pages are in full colour. It's all fitted snugly in a 1.87mb zip file, free for all to download.

Apart from me writing and drawing, I also had plenty of help from my friends. Many thanks to Ryan "Cassed" Lee for designing the Ironfist emblem for the book, Phil "Grimace" Hatfield for editing it and Chris "Chris Curtis" Curtis for proofreading it.

Edit (Apr 20 2006): I've just corrected some layout errors, reworded some sentences that I didn't like and uploaded the new file. Enjoy Worlds of the Enteague Sector Ver 1.1.

You can download the book here.Worlds of the Enteague Sector, 1.82mb zipped, 1.91mb unzipped
 

Future Player's Companion: Tomorrow's Hero

23 September 2005 | Hisham | | Artwork, Hishgraphics.com, Recent News, Role Playing Games
 

The Game Mechanics
Apart from Future Player's Companion: Tomorrow's Hero, the second of three books released by The Game Mechanics, being released and on sale at RPGnow.com, I've also took my old gallery at Geocities, modified it, gave it a proper banner, updated some details and relocated it here at Hishgraphics.com.

The Hishgraphics Gallery can be found at http://www.hishgraphics.com/gallery.

In the meantime, here are three four of the artwork from Future Players' Companion, Volume 2. Click on... to view them.

 

Future Player's Companion: Tomorrow's Foundation

14 August 2005 | Hisham | | Artwork, Recent News, Role Playing Games
 

TGM


GenCon Indiana
will be on later this week at the Indiana Convention Center, Indianapolis. That's when The Game Mechanics will be launching Future Player's Companion: Tomorrow's Foundation, a game supplement for d20 Future.

Where my professional artwork in the game industry will be published. The document will be an e-book for now, and will have two other volumes following it later in the year. To see five of my ten illustrations created for the book, click to read the rest of the article.
 

My First Freelance Job With An RPG Company

06 June 2005 | Hisham | | Recent News, Role Playing Games
 

TGM

Ever since I got this computer right here four years ago, the one I'm using to type in this entry, I have been developing a portfolio and sending them to companies for freelance work. An industry I have always wanted to work on is the role-playing game industry. There is a list of companies that I send my portfolio to every year, in a cycle. Most ignore my e-mails. Some like Chaosium wrote back with polite rejection letters. Very rarely, I get an e-mail asking for a quotation like the one from Final Sword Productions. But so far, I've not gotting any hits from any of the gaming companies.

Last week, it all changed.

 

Irfan As A Star Wars Planet

07 May 2005 | Hisham | | Role Playing Games, Star Wars
 
Page One of Article Irfan has a planet officially named after him in the Star Wars universe. Specifically, a gas giant in the Vaxal system. Third planet of the system, with seven moons orbiting it. How did it come about, you ask? Thanks to a friend of mine in California named Gary Astleford, a freelance game writer. He landed a gig writing a Star Wars RPG article for Paizo Publishing's Dungeon / Polyhedron Magazine (Issue 106, cover date January 2004) and he asked me if he could use Irfan's name in the article.

So, now Irfan is an official planet in the Star Wars universe, since Paizo Publishing at that time is a Lucasfilm licensee for Star Wars RPG along with Wizards of the Coast for the d20 incarnation of the game. Yay. Here's the scan from the magazine with his name on it.

Thanks Uncle Gary.




Planet Description