The Crew of the Wild Gundark

11 January 2006 | Hisham | | Artwork, Role Playing Games, Star Wars, Wild Gundark

Never let it be said I ran the Wild Gundark game without having at least one group illustration done for the team. Clockwise from top left, Groo McShae the Duros sensor tech, Similiv Zalimort the Kerestian first mate, Captain Nisa Dyaton the pilot, Aleic Karnsky the gunner, N4-M8 the mercenary and Wayang Kulit the Jawa droid tech specialist. Click below to view the image.

The Crew of the Wild Gundark

Chronicles of the Wild Gundark Part III

02 January 2006 | Hisham | | RPG Actual Play, Role Playing Games, Star Wars, Wild Gundark

Concluding the saga of the Wild Gundark crew:

Quickly, the person on the other side of the comm told Nisa to meet them in Landing Bay 239 back at Medeus. “We'll be waiting there at noon local time tomorrow.”

Then the Fifth House woman cut off the transmission abruptly.

The confused N4 remarked, “Could someone please explain the situation to me? Who is this 'Duke' and who was that organic who ceased functioning outside the ship just now?”

Ignoring the newcomer droid, the worried Groo asked, “You think that communiqué was really bad for our health?”

A grinning Similiv replied, “Probably, Greenskin... but we wouldn't want our lives to be boring now would we?”

Finally after much contemplation, Nisa grimly said, “OK! We have a meet, but get ready for anything this time. We have about 12 hours till the meet, and I want to be alive for it.”

And now the conclusion:

Chronicles of the Wild Gundark

The world was known as Daver Kuat, third planet from its sun, a standard terrestrial life-bearing world. Unlike its sister world Kuat, which was a great big mess of thousands of ships surrounding it, orbital traffic here was light. On the farthest side of the planet from the sun, there was an island. Upon the island was a mountain. At the side of the mountain, there was a cave, spewing fiery smoke from it. Right outside the cave on flat ground was a YZ-900 light freighter. Six beings within this ship were considering their next move, now that the passenger who promised to pay them for passage had disappeared.

And they seemed to be right smack in the middle of the local politics of the Noble Houses of Kuat, which was known to be pretty deadly.


A Writing Gig?

19 December 2005 | Hisham | | Recent News, Role Playing Games
I wouldn't have thought it possible a year ago. Heck, I would have scoffed at the idea 3 months ago, but upon browsing the RPG.Net Freelancing Forum recently, I decided to answer a call for freelance writers, instead of illustrators.

I submitted the text for the Net.Guide to Spleens to the person in charge and hoped for the best. After a flurry of e-mails, I was tasked to write 2 articles for a book which will be released next spring. The tone of the short write-ups would be akin to that of the Twilight Zone or Twin Peaks, or like Grant Morrison's The Invisibles (A great comic. Go out and read it if you haven't.) The job isn't a earth-shattering one, nor does it pay much but it would be my first professional writing gig, and as they say my foot at the door.

The company I'm writing for is Abstract Nova, publisher of the Heaven and Earth RPG. Here's hoping I get more writing gigs.


Tomorrow's Evolution Freebie

06 December 2005 | Hisham | | Role Playing Games
The Game Mechanics

The Game Mechanics have a freebie pdf for Future Player's Companion: Tomorrow's Evolution role playing game supplement named Future Pharma, from the chapter on drugs and pharmaceuticals in a science-fiction setting. Four of my artwork are also featured in the free pdf.

Download it at Free Samples section at the FPC page here.

Additionally, Marc Schmaltz has added me to the contributors roster at The Game Mechanics. The spelling errors on the bio there are all my fault for typing too fast. I've sent an email to Marc with the corrections.

Tee hee. (blush)


Future Player's Companion: Tomorrows' Evolution

29 November 2005 | Hisham | | Artwork, Role Playing Games
The Game Mechanics

The last of the series of three Future Player's Companion books is now released: Future Player's Companion: Tomorrow's Evolution. Written by Gary Astleford, Neil Spicer and Rodney "Moridin" Thompson and co-illustrated by Jacob Elijah Walker, the supplement to Wizards of the Coast's d20 Modern and d20 Future has all you need for advanced sci-fi characters from cybernetic enhancement to new gadgets to effects of drugs and medicine in a science fiction setting.


Chronicles of the Wild Gundark Part II

18 November 2005 | Hisham | | RPG Actual Play, Role Playing Games, Star Wars, Wild Gundark

Continuing the saga of the Wild Gundark crew:

Chronicles of the Wild Gundark

Nisa pulled on her control yoke and told her passenger (and her wary crew), "Let's get to work." Similiv turned to the comm board as the ship's nose turned the way Nisa directed it.

And she discovered that a colossal object blocked her entire forward viewport. Something gray. Something wedged shaped. Something over a kilometer and a half in length. Something ominous.

It seemed to them that the ship's cabin temperature dropped several dozen degrees.

"An Imperial Star Destroyer!"

And now the continuation of the story based on the Star Wars RPG campaign:


Chronicles of the Wild Gundark Part I

25 October 2005 | Hisham | | RPG Actual Play, Role Playing Games, Star Wars, Wild Gundark
Chronicles of the Wild Gundark

A Star Wars fiction, based on the Chronicles of Wild Gundark RPG campaign.

It all began when the crew of the Wild Gundark was commissioned to deliver twenty tons of bantha milk to the backwater town of Prosperity on the cold tundra of the planet Dellalt. The job went without a hitch, apart from the little tussle with the crew of an Imperial customs corvette (the two-pronged, sleek affair that many tramp freighter captains love to hate) in the Vaxal system. Unfortunately, the result of the little encounter was the spillage of approximately half of the delicious blue milk because of gravity plate failure. Things could have turned out real bad for them, but instead their contact, a imposing and tattooed Herglic named Dapp only paid them fairly in half and left peacefully.

There was only one thing known to them as they left Dellalt: They had taken on a passenger, Tell Sabarin, a stately and noble-looking person, who paid them a huge sum of twenty thousand credits to convey himself and his cargo, a cryogenic bio-containment crate, all the way to his homeworld of Kuat in the Core Worlds.


But there were two things unbeknown to them.

One: While they were away from the ship bargaining with Sabarin for the transportation fee in town, a shadowy figure slipped quietly into their ship followed by a shuffling metallic figure. Five minutes later, the shadowy figure slipped out alone and disappeared.

Two: A few minutes later, two more shadowy figures sneaked onto their ship.

And never came back out.



Worlds of the Enteague Sector

26 September 2005 | Hisham | | Role Playing Games, Star Wars
Worlds of the Enteague Sector SWRPG D6 Supplement
In 1989, my father bought me two books that started me into Star Wars role playing game: West End Games' Star Wars The Roleplaying Game rulebook and the Star Wars Sourcebook. My first campaign (and the longest I gamemastered) was my "Strikeforce Enteague" campaign. The players were characters of a Rebel Alliance strike team that consisted of mostly fringer types, and it took place in a sector of the galaxy I created I ultimately named the Enteague Sector (thought sometimes their adventures took them as far as Coruscant which at that time was only referred to as Imperial City.)

Here I am 16 years later, and I've finally finished a project I started almost 2 years ago: a pdf mini-sourcebook formatted for the SWRPG called Worlds of the Enteague Sector. It's not extensive as WEG's The Planets Collection or WOTC's Geonosis and the Outer Rim Worlds. There is a front cover, a back cover, a credits page, 22 pages of actual content and all these pages are in full colour. It's all fitted snugly in a 1.87mb zip file, free for all to download.

Apart from me writing and drawing, I also had plenty of help from my friends. Many thanks to Ryan "Cassed" Lee for designing the Ironfist emblem for the book, Phil "Grimace" Hatfield for editing it and Chris "Chris Curtis" Curtis for proofreading it.

Edit (Apr 20 2006): I've just corrected some layout errors, reworded some sentences that I didn't like and uploaded the new file. Enjoy Worlds of the Enteague Sector Ver 1.1.

You can download the book here.Worlds of the Enteague Sector, 1.82mb zipped, 1.91mb unzipped

Future Player's Companion: Tomorrow's Hero

23 September 2005 | Hisham | | Artwork,, Recent News, Role Playing Games

The Game Mechanics
Apart from Future Player's Companion: Tomorrow's Hero, the second of three books released by The Game Mechanics, being released and on sale at, I've also took my old gallery at Geocities, modified it, gave it a proper banner, updated some details and relocated it here at

The Hishgraphics Gallery can be found at

In the meantime, here are three four of the artwork from Future Players' Companion, Volume 2. Click on... to view them.


Future Player's Companion: Tomorrow's Foundation

14 August 2005 | Hisham | | Artwork, Recent News, Role Playing Games


GenCon Indiana
will be on later this week at the Indiana Convention Center, Indianapolis. That's when The Game Mechanics will be launching Future Player's Companion: Tomorrow's Foundation, a game supplement for d20 Future.

Where my professional artwork in the game industry will be published. The document will be an e-book for now, and will have two other volumes following it later in the year. To see five of my ten illustrations created for the book, click to read the rest of the article.

My First Freelance Job With An RPG Company

06 June 2005 | Hisham | | Recent News, Role Playing Games


Ever since I got this computer right here four years ago, the one I'm using to type in this entry, I have been developing a portfolio and sending them to companies for freelance work. An industry I have always wanted to work on is the role-playing game industry. There is a list of companies that I send my portfolio to every year, in a cycle. Most ignore my e-mails. Some like Chaosium wrote back with polite rejection letters. Very rarely, I get an e-mail asking for a quotation like the one from Final Sword Productions. But so far, I've not gotting any hits from any of the gaming companies.

Last week, it all changed.


Irfan As A Star Wars Planet

07 May 2005 | Hisham | | Role Playing Games, Star Wars
Page One of Article Irfan has a planet officially named after him in the Star Wars universe. Specifically, a gas giant in the Vaxal system. Third planet of the system, with seven moons orbiting it. How did it come about, you ask? Thanks to a friend of mine in California named Gary Astleford, a freelance game writer. He landed a gig writing a Star Wars RPG article for Paizo Publishing's Dungeon / Polyhedron Magazine (Issue 106, cover date January 2004) and he asked me if he could use Irfan's name in the article.

So, now Irfan is an official planet in the Star Wars universe, since Paizo Publishing at that time is a Lucasfilm licensee for Star Wars RPG along with Wizards of the Coast for the d20 incarnation of the game. Yay. Here's the scan from the magazine with his name on it.

Thanks Uncle Gary.

Planet Description

The Net.Guide to Spleens

01 May 2005 | Hisham | | Role Playing Games, Star Wars
NetGuide To SpleensAbout 2 years ago, I wrote an e-book on a whim along with lots of help from Ryan Lee and Gabriel Johnson. It was called the Net.Guide to Spleens and it can be used with both versions of the Star Wars Roleplaying Game. Download it here NetGuide To Spleens and have fun using it, or just reading the stuff I came up with.