Worst shaving accident ever

D6 Magazine: Down Below

Halloween, being a permanent fixture to the month of October, has inspired the upcoming issue of D6 Magazine to have horror-themed articles. The third issue of the online magazine continues to deliver articles, adventures and interviews for the Open D6 gaming community. Here is a sneak peek to illustrations I did for a horror adventure set deep under the sea, entitled Down Below. Yes! That’s a baby dumbo octopus in the bottom illustration there. Watch out for the third issue of D6 Magazine due to be released at the end of the month.

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The ultimate sockpuppet RPG for kids

Play Argyle and Crew With Your Kids!

Argyle and Crews: Adventure in the Land of Skcos is a simple and fun role-playing game produced by Benjamin Gerber which is designed to be played with very young children… using sock puppets! I contributed three pieces of art for this project, including line art for the cover. The ultimate sockpuppet RPG for kids The game is released under the Creative Common License. Purchase Argyle & Crew at: DriveThruRPG Lulu.com or you could legally Torrent it using the following torrent file: AndCtorrent (right click and save this file) At the very least, you don’t have to throw your old socks away!

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Azamar cover

Azamar RPG Is Now On Sale!

The Azamar RPG Players’ Guide has been released by Wicked North Games and can now be purchased from several online sources. Here’s an excerpt from the Introduction chapter of the book: Exploring Azamar Azamar is a world where many worlds touch and overlap through Magic. Each world separated by a barrier the people of Azamar call a Fabric. The Fabric is not something most people can touch or understand. Most commonly used for referring to the Fabric between Azamar and the Blur, a world overlapped with Azamar where the inhabitants are immensely powerful and deadly magical beings known as Fiends. The Fiends serve a council of some kind referred to as the Fiend Lords. At any given time, ten Fiend Lords direct and govern the other Fiends in the Blur. While the Fabric is not tangible, the Blur-Touched or those who can perceive Magic may concentrate and see where damage […]

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It looks like everyone's sane doesn't it

Trail of Cthulhu: The Watchers In The Sky

And so it came to pass Kai attempted to run Trail of Cthulhu role-playing game which he bought at DriveThruRPG. For a demo run, he also purchased The Watchers In the Sky scenario. All he needed were volunteers to run through the scenario who would sacrifice their sanity for the game. There emerged seven ill-fated volunteers. The Troublesome and Terrible Trail Trail of Cthulhu allows player to create characters that investigate mysteries that is usually caused by Things Man Was Not To Be Known, based on the horror stories by H.P. Lovecraft set in the 1930s. Cults that worship unspeakable horrors from ancient past hide under the thin veneer of civilisation. Also, creatures with unholy and incomprehensible minds beset the earth from the space beyond, working strange designs and experiments that might signal the end of humanity. Your characters are compelled to investigate to uncover the truth behind strange happenings […]

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Jzzzt the Hutt

And Then Some SWAG Character Requests

It’s the couple of days lull before I leave town for Eid-ul-Fitr vacation at the in-laws, so I had some free time to take on some Star Wars Artists’ Guild requests. Here are three character requests I picked up. I used a new Copicmarker Ciao ink brush I just purchased for their line art. Click on their individual links to read their request threads at the forums: Kar’on Quinch Smuggler as requested by vinnie3. *** J’zzzt the Hutt A Jedi Hutt as requested by Viscious the Jester.   *** Doctor Adram Zanedi A Republic Military officer and a physician during the Mandalorian Wars, requested by Jalaila Tarin.  

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Middle Earth Role Playing

The Great Nerd Archaeological Dig of Sitiawan

Earlier this month, we went back to my hometown of Sitiawan where I dug up my old stuff in my cupboard and wardrobe, then posted them on Google+. Here is a compilation of the posts, along with further elaboration, as well as a new photo near the end. Ancient cache of geekery unearthed at my parents’ house included a single Bill Mantlo / Gil Kane’s Micronauts comic. I’m sure there was another where the ‘Nauts battled a gentleman by the name of Professor Prometheus – at least on the cover. I don’t remember much of what’s inside.   I found a pair of old Dazzler comics – featuring the mutant disco performer who transduced sound to light – still readable with their pages still intact. Several years later, she would be a member of the X-Men. I bought the West End Games’ Star Wars RPG module titled Crisis on Cloud […]

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Anchorhead skirmish

SWD6: The Rancid Putrefaction of a Cosmic Caterwauling Cabal

Last Sunday, I ran a Star Wars RPG D6 game for the GOKL group. It started out as a one-shot, but who knows; the tale might continue another time. The Rancid Putrefaction of a Cosmic Caterwauling Cabal Episode 312: All Heaven Broke Loose Long time ago in a galaxy far, far away, aboard the space station Kwenn that served as deep space commerce and transport hub, there was a Rebel cell, who sat all day for days in a spacer’s cantina named The Drunken Dewback, waiting for their first mission. Then one day the young bartender gestured them to the bar. She told them to go to Anchorhead on Tatooine where they will be given an important mission briefing. Chapter One – We’re So Starving The Rebel cell consisted of Avril Mantessa, Pew Pew and Tyvokka. Avril was a young Jedi who had been cloistered away and trained by her […]

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bare-bones-cover-05

Bare Bones Cover Process

The Bare Bones Game System published by DwD Studios – the rules-lite, role-playing game featured in the previous post – also required a cover art. I was commissioned to produce a comic-style scene of the characters in the fantasy template cards appropriating loot. Here is the step-by-step process of how the cover came to be. I start with a rough sketch of the cover in black and white, overlaid with the margin and bleed marks. The previous sketch is used as a rough pencils layout by reducing the transparency. Inks are applied on top of the pencils. In this case, I do not pencil with a lot of detail. Colours are applied under the inks. Actually by this time I’ve coloured the background, but I’ve blocked it out with a white layer so you could see the foreground colours. What does the background look like? The background looks like this – originally. […]

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A thief of some sort

Bare Bones

The Bare Bones Game System – to be published by DwD Studios – is a rules-lite, multi-genre role-playing game formatted onto playing card-sized cards. Here are artwork for players that will be printed on card-sized character sheets for a standard fantasy-type world with the usual suspects: Human, Elf, Halfling and Dwarf.

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It’s hunting… for a fire hydrant

Azamar: Owog

Owogs – feral, ferocious creatures that leaked through into Azamar from the Inferium and domesticated into tracking hounds by Orcs – are generally unpleasant little things. Also, keep an eye out for their Strength+18 bite and Strength+12 foreclaws. Because they frickin’ hurt. Artwork for Wicked North Games’ Azamar fantasy role-playing game.

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Mithius Cragmoore

Mithius Cragmoore

Commissioned by the guys at Wicked North Games for their Star Wars RPG game group, Mithius Cragmoore was born on Coruscant to an Imperial Admiral and is now a bounty hunter with the House Benelex. He wields a pulse rifle, a blade and wears a stun cloak. Inked and painted on paper, the original artwork was mailed to them, a first for me as a freelance illustrator. Thanks for the commission, guys. It was great to have illustrated this character. Click here for a larger image on DeviantArt.

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Guradiin Ithural v2

Revisions of Azamar

Here are revisions of several illustrations that was made for Wicked North Games’ Azamar RPG. Click here for a bigger image of this flaming skeletal monster on DeviantArt. Click here for a bigger image of a Shrave administering first aid to an injured Immyr. My first Azamar art redone! Click here for a bigger image of the Immyr city.

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Mike thinks this is some sort of marriage counselling program

D6 Magazine: Issue Two Artwork

I have been illustrating for an article for a new issue of the D6 Magazine. This hilarious entry by Mike Fraley, entitled “Graiv’s Magical Curiosities”, is a marketing drive by the eponymous business owner trying to sell off some strange and unconventional magical artefacts that seem utterly useless at first glance. Would you purchase… Using the razor would cause an inhumanly quick hair growth where blade touches the skin. The flame from this torch cannot be easily doused by water… but human voice will cause it to go out. This dagger will slice through everything except living matter. The Blue Ring just turns the wearer’s skin blue. Also depicted here are the Trackless Shoes, the Ever Empty Tankard, the Nevertied Rope and the Compass of Impeding Doom. Read about these magical gear and more in the upcoming issue of D6 Magazine. Click here to download the previous issue. Check out […]

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Syndia

Azamar Deities Part Three

Herein are two more illustration for Wicked North Games’ Azamar RPG. Syndia of the Cliffs, the Goddess of the Moon, the Enlightened One, the Shining Lady… enemy of the Ash Lord and the thwarter of Mo’s mischief. She vigilantly protects her charges on Azamar from otherworldly threats.   Balmaritch is the deity of truth behind illusion, with an abundance of disguises among others, clockwise from top left – Hanath the crone, Vankoln the warrior, Naalateth the magician, Marvanock the miser and Parkoxina the thief. (The final artwork has a few modifications done to it compared to this version.)  Click on the links to see Parts One and Two of the Azamar Deities illustrations.

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