Agmai

Creatures of Azamar Part Four

Here are five new artwork of mystical and deadly beings of the Azamar fantasy roleplaying setting, commissioned by Wicked North Games. A Fiend which vomits its caustic stomach acid upon its prey and gobbles them up whole. Feline-like Fiends with four eyes and four arms. Revenants are actually magical balls of flame that can transform itself into fiery visage of an undead warrior. Saturians are extremely attractive human-like Fiends, until they unfold their maw to feed. Syetans are hideously ugly Fiends with three hoofed legs and very asymmetrical features on their faces.

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A Trio of Horrific Monsters

After finishing up the artwork in the previous entry, Vonschlick Productions sent some more light jobs my way: three mostrous horrors, also to be used by tabletop gamers. The art orders were for a werewolf, a vampire and a monster of my choice – which I drew a monstrous burrowing beast from the dark, slimy depths of the Earth’s crust. So here they are: [[image:vonschlick-horror-werewolf.jpg:Not Michael J. Fox, nosiree:center:0]] Werewolf [[image:vonschlick-horror-vampire.jpg:A Nosferatu-class aortic biter.:center:0]] Vampire [[image:vonschlick-horror-chthonic-horror.jpg:Shudde M’ell from entry #734:center:0]] Chthonic Horror Again, wait for the high-resolution images to be released in Vonschlick’s catalogue on their DriveThruRPG.com catalogue by year’s end for your gaming use.

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A Trio of Fantasy Elves

Vonschlick Productions is a company that publishes character artwork for role-playing games. Recently, I was commissioned to illustrate a series of three generic fantasy Elves for their new character artwork book. Here they are in low-resolution. To get high-resolution, print-ready images for your game, purchase the book which should be listed on their DriveThruRPG.com catalogue by the end of the year. [[image:vonschlick-elven-warrior.jpg:With a bit of Reverend Strone’s influence, perhaps:center:0]] Warrior [[image:vonschlick-elven-scout.jpg:The obligatory hot elf chick:center:0]] Scout [[image:vonschlick-elven-wizard.jpg:…with Warcraft elf ears instead of Spock ears:center:0]] Mage

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Zull

Creatures of Azamar Part Three

Here are four new artwork of creatures of the Azamar roleplaying setting, commissioned by Wicked North Games. The diminutive Foragers, denizens of the deep, are raiders of the surface world. The mysterious and venomous hydreans appear to be floating jellyfish that are attracted to magic use in Azamar. Not the form of a traditional kraken, but it would be quite interesting to be camped out on an island which would submerge without warning. Zull Huge, lumbering zulls have tough scales on their hide and are able to burrow with their paws.

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Microlite20

The Zombie Apocalypse with Microlite20

After three episodes of The Walking Dead on AMC, I thought I’d try a zombie game scenario with Irfan. I was itching to try out the free Microlite20 system, so I adapted it the M20 Modern plug-in to come up with a simple zombie apocalypse scenario. Irfan wanted to play a sheriff, he rolled up his three characteristics, chose a Smart Hero class (which gives him +1 to Knowledge) and took a Law Enforcement starting occupation (which gives him another +1 to Knowledge and a +1 to Physical). The game began with Irfan coming back to town from a three-day camp-out in the woods. He had with him a sniper rifle. As he walked up the road to town, he spotted a car at the roadside. Upon a closer look, he noticed a figure slumped back in the seat. It was a corpse, dead for perhaps a day or two. […]

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Shangilar

Creatures of Azamar Part Two

As mentioned earlier, here are some more artwork commissioned for the Azamar fantasy setting sourcebook for the Cinema6 RPG system from Wicked North Games, this time in alphabetical order. The intelligent Asazis are fearsome arachnid-like creatures with a centaur-like torso, but hardly any human-like features. Twisted by the Fracturing a magical event in Azamar, these creatures come in many shapes though most appear as or close to the illustrated image. Gaunts are faceless, bony and winged creatures with a scorpion-like tail. Although quilled and scaled, Shangilars look like large wolves with six eyes. The venomous uumul are as large as humans and are thought to be long-lived – centuries old. Weth are mounts of the local Wyvine race that resemble a giant beaked worm with many feet and large wings. Wind stalkers are massive beasts that soar and glide the skies of Azamar, but it can also dive and submerge […]

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Therians

Creatures of Azamar Part One

Here are five new artwork for creatures of the Azamar roleplaying setting, commissioned by Wicked North Games. The bear sloth is a large furry predator. Twice the height of a human, the fiend devourer grabs its victims and stuff them into its mouth on top of its body. The crossbow-armed Skeleton Sentinels are undead creatures cursed to be the guardians of a place or an item. Human-sized predators, Harriers are not only fast, they also hunt in packs and are invisible to the naked eye. Therians are shapeshifters that can take the form of any living thing they touch, except for dragons. More artwork from the book will be posted soon.

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Azamar Dragonrider

Azamar Dragonrider

Here’s the first creature artwork commissioned by Wicked North Games for their Azamar sourcebook to be used with their Cinema6 RPG system. Dragons, I think are one of the least exotic fantasy beasts to grace the land of Azamar. Watch this space for more creature artwork. Click here to download the Cinema6 beta R2 version of the rules.

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Imagine it making Flipper noises

A Dhohanoid Dolphin

Cthulhutech is a role-playing game that combines elements from the Cthulhu Mythos with a bit of Macross and Neon Genesis Evangelion; a post-apocalyptic, cosmic horror with a dash of freaking giant mecha throwdown. One of the creatures in the world of Cthulhutech is a dhohanoid, a lethal, horrifying, shape-changing monster which hides itself by shape-changing into a regular human. I was commissioned to illustrate a new dhohanoid by Kai for the scenario he was running. I was to play in this scenario too, but the flu got the better of me. Click here for a larger picture.

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The City of Guradiin Ithural

Cinema 6 is a new D6-based role-playing game produced by Wicked North Games, which uses the OpenD6 initiative released by West End Games. The D6 system, of course, is a long standing tabletop RPG engine which had its origins in the Ghostbusters RPG and developed further with the Star Wars RPG. The first setting book for Cinema 6 to be released will be the sourcebook for the fantasy setting named Azamar. Here’s an excerpt from the chapter “Understanding Azamar”. The co-founders of Wicked North Games have given me the task of coming up with some black-and-white illustrations for Azamar. The first artwork I was assigned with was the exterior view of the Immyr city of Guradiin Ithural. Here’s a brief description of the city: The surface capital of the Immyr, Guradiin Ithural is a work of stone crafting mastery. The entrance to the city, inlaid deep within the southern mountains […]

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Shari-Dae Elore

Saviours of the Light

Back in 2002, I was commissioned by Ian Houlihan to come up with five character illustrations for a Star Wars roleplaying game d20 one-shot scenario called Savours of the Light: The Soul Child. The scenario, set during the Dark Times, was to be run at The BIG Weekend. BIG was an acronym for Brisbane Indoor Games, which was obviously held indoors in the city of Brisbane, Australia. The characters were members of a music band who had to protect a Jedi padawan. The padawan had an infant in her care, who was strong in the Force. Not an easy task, for Imperial Inquisitors naturally are also hunting for the baby. I’ve found the five player characters I drew in a directory somewhere, but it appears the original files are lost forever. Here are the artwork I drew: Shari-Dae Elore, the Jedi Padawan, with the infant Tristan Forseti given to her […]

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The crew of the Fastball Special

The Fastball Express Gang

The Eclipse Phase RPG campaign I’ve been gaming in, gamemastered by Ivan, has been real fun. The posthuman campaign involves the players as “pre-emptive retrieval specialists” who have been plying their trade between Luna, Mars and the asteroid belt. And although I’ve drawn Hokusai before, as well as Billy Cable Jr. and Bishop-6 in vac suits, here is the first ever visual representation of the entire crew of the cargo ship Fastball Special. Here are the elements that made up the composite image above, according to alphabetical order:

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Three employees of Fastball Express Inc

Drawing from After the Fall

Eclipse Phase was on today. I played Hokusai Tarnungshaut the uplifted octopus once again. As we played, I sketched the final scenario as we played it. Here we were, Bishop Six, Billy Cable Jr. and I had to rescue Maria, the advisor to the von Trapp family in spaaaace (a bunch of neotenics, really) from the Nine Lives crime syndicate. We all wore vac suits because we infiltrated the bad guys’ base from outside the space habitat, where I lost my Groucho Marx glasses. I wielded a pair of heavy railgun pistols, the neurachem-stimulated Bishop Six had a sniper rifle slung on his back and Billy wore a pickelhaube helmet for some reason and tried to bluff some guards with a dazzler in his hand. Ultimately, we figured out how one does solve a problem like Maria.

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Pistol and grenades

Strike Force 7 Spot Illustrations

Recently I was given the task to come up with some spot illustrations for Strike Force 7 – Savaged! from Super Genius Games, the role-playing game that uses the Savage Worlds system. It’s currently available for sale as a pdf on RPGNow and DriveThruRPG, but Super Genius Games will soon be releasing a print edition. Strike Force 7 is basically America’s daring special missions force, with a special purpose to defeat “Skorpion”, a ruthless terrorist organisation determined to take over the world. These are just minor black and white spot illustrations, so these aren’t the best or the biggest illustrations on the book. I can’t wait to see the final copy which must be filled with a host of great images.   Look for Strike Force 7 – Savaged! print edition coming in August to a book or hobby store near you!

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Torchwood Penny Dreadful

A Penny Dreadful

… is a penny earned. Or something. Here is an image of a penny dreadful cover I made based on the three characters in the previous entry’s Doctor Who RPG game that chose to stay in the alternate timeline of Victorian London filled with strange alien refugees and hybridised alien technology from the future. Click here to view a larger version of the illustration at DeviantArt.

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