Two Codies

Cody vs. Cody

In the early 1950s, Republic Pictures produced a black and white film serial featuring the character named Commando Cody. Cody was featured in two serials, namely Radar Men from the Moon and Commando Cody: Sky Marshal of the Universe. His costume included a helmet and a rocket pack, which allows him to fly. During this time, a young man watched these serials at the cinema. More than fifty years later, as part of a movie serial he himself created, that man developed a supporting character named Commander Cody who wears a helmet and sometimes a rocket pack, obviously inspired by and a homage to the former character. Here’s what happens when the heavens open up and they meet. Click here to view a larger version of the image.

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Shari-Dae Elore

Saviours of the Light

Back in 2002, I was commissioned by Ian Houlihan to come up with five character illustrations for a Star Wars roleplaying game d20 one-shot scenario called Savours of the Light: The Soul Child. The scenario, set during the Dark Times, was to be run at The BIG Weekend. BIG was an acronym for Brisbane Indoor Games, which was obviously held indoors in the city of Brisbane, Australia. The characters were members of a music band who had to protect a Jedi padawan. The padawan had an infant in her care, who was strong in the Force. Not an easy task, for Imperial Inquisitors naturally are also hunting for the baby. I’ve found the five player characters I drew in a directory somewhere, but it appears the original files are lost forever. Here are the artwork I drew: Shari-Dae Elore, the Jedi Padawan, with the infant Tristan Forseti given to her […]

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Thanks, Jo Duffy

Female Nagai

It’s been a while since I did a Star Wars Artists’ Guild request. Here’s an unnamed Nagai female as requested by Matt on the boards for one of his two campaigns. Maybe she’s Xepheer Xeneeth‘s girlfriend or something. A bigger version can be found on DeviantArt.

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Artoo faces off a B1 battle droid

Irfan’s Player Character Saves The Day

Irfan played his first complete Star Wars Role-Playing Game adventure today, as everyone’s favourite intrepid astromech droid Artoo-Detoo. He was awesome at figuring out solutions to simple problems that were presented in the scenario that I cooked up. He even role-played Artoo well by having in-character conversations in regular robotic beeps. We played on the living room carpet and I used the gamemaster (GM) screen for the first time ever, with the D6 rules and stats inserts I made. My coterie of white D6 were arrayed on the floor, while the singe red D6 served as a Wild Die. The scenario was designed to be short and with minimal story twists. Shortly after the Battle of Hypori that, Artoo-Detoo, the lone player character (PC), was sent by Clone Commander Cody for a mission. Orbiting the planet, say for story’s sake, Eiattu 6, Artoo’s task was to be flown from the […]

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Bonus: Blasters for the player side screen

This Is What A DL-18 Blaster Look Like

So the other day I made three pages of rules and stats for a SWRPG GM screen. Those face inward, to the gamemaster who has to refer to rules and tables and some stats at a moment’s notice during a game session. What about the other side? you may ask. What do the players see? So people print out photos and artwork of scenes of whatever game they use. There are hundreds of official and fan artwork of Star Wars in the internet wilds. If you download the Pirates of the Spanish Main GM screen inserts for Savage Worlds, they also come with inserts for the player side with artwork and map. Here’s one insert I’ve made for SWRPG on the player side: A blaster visual reference guide. No longer do you need to tell other players, “I have that blaster pistol that Han uses to shoot at the sarlacc […]

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From Industrial Automatons

Paper Minis: Astromech Droids

Do you know what any Star Wars RPG campaign requires? A liberal sprinkling of astromech droids all over the landscape. Indoors and outdoors, working or hanging out, moving or stationary, hyperactive or depressed, driven or apathetic. You’d especially want the ubiquitous R-series astromech droids from the manufacturer Industrial Automatons. I’ve had these made up for more than two weeks now and here they are for download! Download these astromech droids from Google Drive here.

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Combat & Movement

Star Wars RPG D6 GM Screen

Here’s something I’ve been working on for the last year or so, created over long periods of nothingness punctuated by brief periods of activity. My very own design for a full-colour Star Wars RPG Gamemaster’s Screen in D6 rules – using Inkscape. There are three pages of inserts, each US Letter sized. They work great with the Savage Worlds Customizable GM Screen. The first are tables for combat (injury, scaling, damage, healing, etc.), movements (manoeuvre modifiers, character & vehicle) and astrogation mishaps. The second are tables for Force Powers with modifier tables, and charts for weapons and gear. The last insert are nothing but stock NPCs to be used in a Rebellion-era campaign. That is, no Jedi and clone. Only Imps, fringer-types, droids (some from the Clone Wars which might have survived to the Rebellion era), and creatures that can kill you. I wish there was space for more stuff […]

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Be prepared

Paper Mini Imperial Troops

The ubiquitous Imperial Stormtrooper Corps is feared throughout the galaxy, which warrant their own set of paper minis. Here is a full 8-man stormtrooper squad. Are they Carida Academy graduates or GeNode clones? Who cares. I just want pie. Stormtrooper Scouts a.k.a Scout Troopers are highly mobile and lightly armoured. Here they are aimless without their 74-Z speeder bikes and waiting for the bus. Meanwhile, on the frozen planet of Hoth, four Snowtroopers were about to form a band.However, they forgot their thermal underwear. Storm Commandos use the Scout armour but painted black. So, I just inverted colours on the Scout minis, and voila! (Actually they’re not exactly identical, so these Commando minis aren’t really accurate.) You can also save money by printing these suckers in monochrome. I made them all in black and white. Click here to download the first batch of stormtrooper minis from Google Drive. Click here […]

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Meanwhile, deep within the recesses of Davis, CA

Paper Mini Fringers of Asok Yeesrim

Back in October 2009, I wrote about Asok the SWAGger who turned me into a Rodian Carbineer. I thought Asok’s artwork was clean and concise enough to be turned into paper minis. So I went down to his deviantArt gallery where many fantastic pieces reside to pick 12 artwork to be turned into paper minis. Most of the ones I collected could be considered fringers. There was a spacer, a pirate, some smugglers, pilots and gearheads. I gathered them up and put them into a printable paper mini PDF set. I sent a copy to Asok, and a few hours later – from the other side of the planet – this photo appeared: Download the pdf for free here: Download Asok’s fringers from Google Drive here!

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The gang, arrayed for a photo shoot

Paper Minis for Star Wars RPG

A Bad Example in the Spacelanes Star Wars RPG Paperminis Thanks to Ivan using generic paper miniatures during the Warhammer session last month, it struck me to look for Star Wars RPG paper minis on the web. There are a couple online, but I thought it would be awesome to create my own for my own game. Especially a custom set for the crew of the Bad Example. So I drew up simple illustrations of the player characters, based on the thumbnail to the right there. (Click on it to see a full sized version.) After a some advice from Ivan, a scanning session, a colouring session, a pdf set was produced. Each mini had a base width of 30mm. I also needed bases, so I downloaded some free pdfs from One Monk Miniatures. There are also some free pdf downloads at that website. Check it out if you require […]

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Photo by Ivan Tam Studios

A Robot Rescue – Bad Example, Episode 4

Last Sunday, the GOKL gang continued the role-playing adventures of Star Wars: A Bad Example in the Spacelanes. Two new players, Nigel of Singapore who played Bob the Wookiee, and Razzman who played Reelo Jackson the Rodian bounty hunter, joined the party as they embarked on a mission to retrieve their kidnapped crewmates, beginning with Weapon X the HK-78 assassin droid. The previous episode can be found here. Episode 4: Our Droid Is Not Open-Sourced Long time ago, in a galaxy far, far away… Upon exposing a traitor Starson O’Kreem in the mobile asteroid pirate stronghold Irontooth Station, pirate lord Slaughter Maelstrom has confirmed a truce with the crew of the Bad Example. After returning to Sriluur to pick up Tickley, the crew sets off to recovered their captured droid companion Weapon X. Using the data taken from O’Kreem’s datapad, they attempt to discover Weapon X’s location and soon track […]

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Zee-Exthree

Pirate Politics – Bad Example, Episode 3

About six months ago, I ran the third Star Wars D6 game with the GOKL crew, which continued from Episode 2. But I was a bad GM then and did not take notes (mentally and on paper) of what occurred. Here is a run-down of the lost Episode 3 of Star Wars: A Bad Example in the Spacelanes. Details such as combat and NPC names were lost. New NPC names are fabricated for the purpose of continuity in the adventure and will be considered official for upcoming games. Episode 3: Piracy, Treachery and Kidnappings The crew of the Bad Example, Hunter Maelstrom the freighter captain, Nek’Koh’Moo’Su’May a.k.a Annie the Trianii, Ssssawar the Trandoshan chef and the clone Aden uneasily enjoyed the dinner set out for them by The Five Skulls Brigands. Weapon X, the HK-57 droid, just sat and made small talk. The pirate leader Lord Irontooth had earlier revealed […]

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The rear face of all the sabacc cards

2002 Interview at the Star Wars Artists’ Guild

Interviews with the staff illustrators were some of the contents that we planned as the original Star Wars Artists’ Guild was being developed. The current incarnation of the site does not have the old interviews, which were fun and had a running gag of people hiding behind curtains throughout. Here is a copy of the interview that Derek Jones did with me, which was the second interview to be featured on SWAG: DJ: I’ve spoken with our first featured artist, Khairul Hisham, a fantastic artist from Malaysia that we are proud to have as a Guild Member. His style is greatly reminiscent of the artwork found in WEG sourcebooks and it turns out, he’s a really interesting fellow. KH: I’m glad to be having this interview with you, Derek. It’s not everyday I get interviewed in the Waldorf-Astoria. *sigh* Well! I can dream, can’t I? DJ: Yes, yes you can! […]

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Greedo Goes To Duro

[[image:greedo-goes-to-duro.jpg:Greedo, he goes to Duro!:right:0]]Back in late 2001-early 2002 when I was really down and out, one of the things I tried was sending samples of sequential comic art to comic companies. I never really followed up on them, but one of the things I came up with was the pencilling of an eight-page original unscripted Star Wars story entitled “Greedo Goes To Duro“. It was something that could have easily made for an issue of the now-discontinued Star Wars Tales anthology from Dark Horse Comics. But it wasn’t. This week, I found photocopies of the pages I did after I went digging under the bed. Seriously, it was deep in a folder under many folders in a dust-layered box under the bed. When I found it, I too had become heavily encrusted with ancient dust, dust bunnies, dust pangolins and dust capybaras. Here it is presented in the Gallery […]

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Khairul the Rodian

Khairul The Rodian Carbineer

I’m finally a Rodian. Not really. But props to Asok Yeesrim the Gran, another Agent of SWAG, for illustrating a Rodian carbineer by the name of Khairul. Khairul was named in honour of myself. The artwork looks badass, with fantastic costume and prop design. Also of note is the Rodian’s lack of flexible spines on his scalp, which coincidentally I have doodled before to draw a “bald” Rodian. Click here to view a larger image on DeviantArt. Thanks, man. I really dig your Mike Allred-esque style. Here’s hoping Khairul the Rodian has more luck bringing in the credits than I do.

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