Armour

Azamar – Personal Combat Gear

When one goes adventuring in a high fantasy world such as Azamar, one needs to be prepared for encounters with horrific beasts, lethal environment and evil sorcerers! I mean, if you attempt to take a journey through the Olm Jungle with only a Ben 10 plastic tumbler of orange cordial and an iPod, I’m sure you’ll be shanked in the nads by Uumul before noon. Here are pictures of weapons and equipment you can choose to wear or arm yourself with. Click on the thumbnail for a better view on things. Commissioned by Wicked North Games for the Azamar RPG sourcebook. Click the pictures to view larger images.

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Grazen

Azamar – Location! Location! Location!

Other than creatures, I was also commissioned to produce geographical illustrations for the Azamar RPG sourcebook. Here are black and white digital illustrations for various locations in the world of Azamar. The book will be published by Wicked North Games in 2011. A view of a city skyline upon the picturesque continent of Abalos – the city of Orb, perhaps? The sun sets on the rolling grasslands of Grazen, a centre of commerce between the Wyvine and the Immyr. Ships pass by each other along the narrow Hoarfrost Strait between Olm and Evercrow. The longest road in Azamar upon the continent of Olm, the Old Highway is safeguarded and defended by Wyvine patrols. One of the Lookout Towers overlooking the waters of Wizard’s Bay, vigilant of threats from the sea.

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Spindler

Creatures of Azamar Part Five

Here are six new artwork of mystical and deadly beings of the Azamar fantasy roleplaying setting, commissioned by Wicked North Games. The kongamato is a small pterodactyl-like creature with a long, sharp tail with which it slashes its prey. The korac is a large underwater beast that swims up and devours its food with its large maw and sharp teeth. Also called a riding rat, the nauvowl is a giant rodent which can be ridden for transport or combat. A slane worm is a burrowing predator with a tough spines, a lethal horn on its head and a skin with some camouflage abilities. A spindler is a carnivorous plant which can crawl on the ground with its prehensile vine-like root system and paralyse its victim with neurotoxin-laden darts. Swinders are smaller, aquatic cousins of the slane worms, spines and all. Click here for larger images of the beasts.

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Agmai

Creatures of Azamar Part Four

Here are five new artwork of mystical and deadly beings of the Azamar fantasy roleplaying setting, commissioned by Wicked North Games. A Fiend which vomits its caustic stomach acid upon its prey and gobbles them up whole. Feline-like Fiends with four eyes and four arms. Revenants are actually magical balls of flame that can transform itself into fiery visage of an undead warrior. Saturians are extremely attractive human-like Fiends, until they unfold their maw to feed. Syetans are hideously ugly Fiends with three hoofed legs and very asymmetrical features on their faces.

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Zull

Creatures of Azamar Part Three

Here are four new artwork of creatures of the Azamar roleplaying setting, commissioned by Wicked North Games. The diminutive Foragers, denizens of the deep, are raiders of the surface world. The mysterious and venomous hydreans appear to be floating jellyfish that are attracted to magic use in Azamar. Not the form of a traditional kraken, but it would be quite interesting to be camped out on an island which would submerge without warning. Zull Huge, lumbering zulls have tough scales on their hide and are able to burrow with their paws.

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Shangilar

Creatures of Azamar Part Two

As mentioned earlier, here are some more artwork commissioned for the Azamar fantasy setting sourcebook for the Cinema6 RPG system from Wicked North Games, this time in alphabetical order. The intelligent Asazis are fearsome arachnid-like creatures with a centaur-like torso, but hardly any human-like features. Twisted by the Fracturing a magical event in Azamar, these creatures come in many shapes though most appear as or close to the illustrated image. Gaunts are faceless, bony and winged creatures with a scorpion-like tail. Although quilled and scaled, Shangilars look like large wolves with six eyes. The venomous uumul are as large as humans and are thought to be long-lived – centuries old. Weth are mounts of the local Wyvine race that resemble a giant beaked worm with many feet and large wings. Wind stalkers are massive beasts that soar and glide the skies of Azamar, but it can also dive and submerge […]

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Therians

Creatures of Azamar Part One

Here are five new artwork for creatures of the Azamar roleplaying setting, commissioned by Wicked North Games. The bear sloth is a large furry predator. Twice the height of a human, the fiend devourer grabs its victims and stuff them into its mouth on top of its body. The crossbow-armed Skeleton Sentinels are undead creatures cursed to be the guardians of a place or an item. Human-sized predators, Harriers are not only fast, they also hunt in packs and are invisible to the naked eye. Therians are shapeshifters that can take the form of any living thing they touch, except for dragons. More artwork from the book will be posted soon.

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Azamar Dragonrider

Azamar Dragonrider

Here’s the first creature artwork commissioned by Wicked North Games for their Azamar sourcebook to be used with their Cinema6 RPG system. Dragons, I think are one of the least exotic fantasy beasts to grace the land of Azamar. Watch this space for more creature artwork. Click here to download the Cinema6 beta R2 version of the rules.

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The City of Guradiin Ithural

Cinema 6 is a new D6-based role-playing game produced by Wicked North Games, which uses the OpenD6 initiative released by West End Games. The D6 system, of course, is a long standing tabletop RPG engine which had its origins in the Ghostbusters RPG and developed further with the Star Wars RPG. The first setting book for Cinema 6 to be released will be the sourcebook for the fantasy setting named Azamar. Here’s an excerpt from the chapter “Understanding Azamar”. The co-founders of Wicked North Games have given me the task of coming up with some black-and-white illustrations for Azamar. The first artwork I was assigned with was the exterior view of the Immyr city of Guradiin Ithural. Here’s a brief description of the city: The surface capital of the Immyr, Guradiin Ithural is a work of stone crafting mastery. The entrance to the city, inlaid deep within the southern mountains […]

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