Azamar Enfri Airship

Azamar Miscellanea

With the release of the Azamar RPG core rulebook so close, I was still assigned several more art orders for the interior of the book. As before, although they’re in colour here, the final product will have black and white interior pages. Here are a pair of magic users, using magical energies augmented by their artifacts to fight it out. The Enfri’s colossal cetacean-shaped dirigibles are a sight to behold. I hope there will be a sourcebook – or at least, an article in D6 Magazine –  that will flesh out this vehicle more. The Azamar RPG will be published by Wicked North Games in 2011. Click here for its current Kickstarter page.

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D6 Magazine - Abyssian Hunter

D6 Magazine Released

Remember the cover I did a couple of posts ago? After months of work, finally the debut issue of D6 Magazine has finally been released into the wild. Apart from the aforementioned cover, I also helped the writers produce three interior artwork for it. For the article “Crack of the Whip” by Michael Fraley, here’s a whip-wielding woman in old-timey flightsuit and helmet… but with a one cyborg leg! How many ways can one use a whip using D6 rules? Read the article to find out. I was commissioned by J. Elliot Streeter for his Cinema6 scenario “Asphyxia”, where a spaceborne predator stalks the corridors of a sleeper ship. The following is the beast which is named Abyssian Hunter. Here’s the unnamed sleeper ship with many cryogenic modules arrayed like stacks of containers. Will you, as the players, survive the scenario? Pickup a bunch of six-sided dice and have fun […]

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D6 Magazine

Have You Punched A Dinosaur Today?

You don’t have to punch one, really. You could also fly to with a jet pack and slug its jaw with a hammer. Or perhaps you could stop punching dinosaurs and started hugging them. HAVE YOU HUGGED A DINOSAUR TODAY? Here’s the artwork for the cover of D6 Magazine, from the OpenD6 roleplaying community. I’ve played variations of the D6 system since 1989 and I can’t recommend it enough. The actual magazine should be released within this next week. Click here for a larger image.

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Azamar - Falling

Azamar Scenes of Battle

I also had to produce two full page action scenes for the Azamar RPG in black and white, which I actually painted with GIMP in grayscale. It was quite a learning experience. If you’ve read the previous Creatures of Azamar blog posts, you’ll notice a couple types of beasts in the second image that I have previously illustrated. Azamar RPG core rule book using the Cinema6 rules framework is published by Wicked North Games, and will be released in 2011.

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Sycoveen

Creatures of Azamar Part Six Already?

Here is the latest batch of images commissioned for Wicked North Games‘ Azamar fantasy RPG core rulebook. I have to say I can’t wait to see them all printed in the book. Perhaps I’ll get to run some adventures using it. These creatures are somewhat small, but are able to fly and attack with their lethal tongues. A Fiend Lord defeats a Tre’uoall Sword Chanter in battle. Poor dude. This Demon Fiend appear to have the legs for an extraordinary jump and is able to use magic. The lumbering, somewhat hirsute creature known in Azamar as a Troll. To check out the larger versions of the images, feel free to browse them at their DeviantArt gallery.

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Armour

Azamar – Personal Combat Gear

When one goes adventuring in a high fantasy world such as Azamar, one needs to be prepared for encounters with horrific beasts, lethal environment and evil sorcerers! I mean, if you attempt to take a journey through the Olm Jungle with only a Ben 10 plastic tumbler of orange cordial and an iPod, I’m sure you’ll be shanked in the nads by Uumul before noon. Here are pictures of weapons and equipment you can choose to wear or arm yourself with. Click on the thumbnail for a better view on things. Commissioned by Wicked North Games for the Azamar RPG sourcebook. Click the pictures to view larger images.

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Grazen

Azamar – Location! Location! Location!

Other than creatures, I was also commissioned to produce geographical illustrations for the Azamar RPG sourcebook. Here are black and white digital illustrations for various locations in the world of Azamar. The book will be published by Wicked North Games in 2011. A view of a city skyline upon the picturesque continent of Abalos – the city of Orb, perhaps? The sun sets on the rolling grasslands of Grazen, a centre of commerce between the Wyvine and the Immyr. Ships pass by each other along the narrow Hoarfrost Strait between Olm and Evercrow. The longest road in Azamar upon the continent of Olm, the Old Highway is safeguarded and defended by Wyvine patrols. One of the Lookout Towers overlooking the waters of Wizard’s Bay, vigilant of threats from the sea.

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Spindler

Creatures of Azamar Part Five

Here are six new artwork of mystical and deadly beings of the Azamar fantasy roleplaying setting, commissioned by Wicked North Games. The kongamato is a small pterodactyl-like creature with a long, sharp tail with which it slashes its prey. The korac is a large underwater beast that swims up and devours its food with its large maw and sharp teeth. Also called a riding rat, the nauvowl is a giant rodent which can be ridden for transport or combat. A slane worm is a burrowing predator with a tough spines, a lethal horn on its head and a skin with some camouflage abilities. A spindler is a carnivorous plant which can crawl on the ground with its prehensile vine-like root system and paralyse its victim with neurotoxin-laden darts. Swinders are smaller, aquatic cousins of the slane worms, spines and all. Click here for larger images of the beasts.

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Agmai

Creatures of Azamar Part Four

Here are five new artwork of mystical and deadly beings of the Azamar fantasy roleplaying setting, commissioned by Wicked North Games. A Fiend which vomits its caustic stomach acid upon its prey and gobbles them up whole. Feline-like Fiends with four eyes and four arms. Revenants are actually magical balls of flame that can transform itself into fiery visage of an undead warrior. Saturians are extremely attractive human-like Fiends, until they unfold their maw to feed. Syetans are hideously ugly Fiends with three hoofed legs and very asymmetrical features on their faces.

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A Trio of Horrific Monsters

After finishing up the artwork in the previous entry, Vonschlick Productions sent some more light jobs my way: three mostrous horrors, also to be used by tabletop gamers. The art orders were for a werewolf, a vampire and a monster of my choice – which I drew a monstrous burrowing beast from the dark, slimy depths of the Earth’s crust. So here they are: [[image:vonschlick-horror-werewolf.jpg:Not Michael J. Fox, nosiree:center:0]] Werewolf [[image:vonschlick-horror-vampire.jpg:A Nosferatu-class aortic biter.:center:0]] Vampire [[image:vonschlick-horror-chthonic-horror.jpg:Shudde M’ell from entry #734:center:0]] Chthonic Horror Again, wait for the high-resolution images to be released in Vonschlick’s catalogue on their DriveThruRPG.com catalogue by year’s end for your gaming use.

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A Trio of Fantasy Elves

Vonschlick Productions is a company that publishes character artwork for role-playing games. Recently, I was commissioned to illustrate a series of three generic fantasy Elves for their new character artwork book. Here they are in low-resolution. To get high-resolution, print-ready images for your game, purchase the book which should be listed on their DriveThruRPG.com catalogue by the end of the year. [[image:vonschlick-elven-warrior.jpg:With a bit of Reverend Strone’s influence, perhaps:center:0]] Warrior [[image:vonschlick-elven-scout.jpg:The obligatory hot elf chick:center:0]] Scout [[image:vonschlick-elven-wizard.jpg:…with Warcraft elf ears instead of Spock ears:center:0]] Mage

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Zull

Creatures of Azamar Part Three

Here are four new artwork of creatures of the Azamar roleplaying setting, commissioned by Wicked North Games. The diminutive Foragers, denizens of the deep, are raiders of the surface world. The mysterious and venomous hydreans appear to be floating jellyfish that are attracted to magic use in Azamar. Not the form of a traditional kraken, but it would be quite interesting to be camped out on an island which would submerge without warning. Zull Huge, lumbering zulls have tough scales on their hide and are able to burrow with their paws.

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Microlite20

The Zombie Apocalypse with Microlite20

After three episodes of The Walking Dead on AMC, I thought I’d try a zombie game scenario with Irfan. I was itching to try out the free Microlite20 system, so I adapted it the M20 Modern plug-in to come up with a simple zombie apocalypse scenario. Irfan wanted to play a sheriff, he rolled up his three characteristics, chose a Smart Hero class (which gives him +1 to Knowledge) and took a Law Enforcement starting occupation (which gives him another +1 to Knowledge and a +1 to Physical). The game began with Irfan coming back to town from a three-day camp-out in the woods. He had with him a sniper rifle. As he walked up the road to town, he spotted a car at the roadside. Upon a closer look, he noticed a figure slumped back in the seat. It was a corpse, dead for perhaps a day or two. […]

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Shangilar

Creatures of Azamar Part Two

As mentioned earlier, here are some more artwork commissioned for the Azamar fantasy setting sourcebook for the Cinema6 RPG system from Wicked North Games, this time in alphabetical order. The intelligent Asazis are fearsome arachnid-like creatures with a centaur-like torso, but hardly any human-like features. Twisted by the Fracturing a magical event in Azamar, these creatures come in many shapes though most appear as or close to the illustrated image. Gaunts are faceless, bony and winged creatures with a scorpion-like tail. Although quilled and scaled, Shangilars look like large wolves with six eyes. The venomous uumul are as large as humans and are thought to be long-lived – centuries old. Weth are mounts of the local Wyvine race that resemble a giant beaked worm with many feet and large wings. Wind stalkers are massive beasts that soar and glide the skies of Azamar, but it can also dive and submerge […]

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Therians

Creatures of Azamar Part One

Here are five new artwork for creatures of the Azamar roleplaying setting, commissioned by Wicked North Games. The bear sloth is a large furry predator. Twice the height of a human, the fiend devourer grabs its victims and stuff them into its mouth on top of its body. The crossbow-armed Skeleton Sentinels are undead creatures cursed to be the guardians of a place or an item. Human-sized predators, Harriers are not only fast, they also hunt in packs and are invisible to the naked eye. Therians are shapeshifters that can take the form of any living thing they touch, except for dragons. More artwork from the book will be posted soon.

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