Maybe it's the Uulshos Justice Droid I DON'T KNOW!

Paper Minis: Assassin Droids

But how do droids consume hashish?! The Eliminator 434 assassin droid was statted up from a concept art in West End Games’ Star Wars Sourcebook. The IG-86 sentinel droid appeared in multiple episodes of Star Wars The Clone Wars. Since IG-88 is (more or less) unique, I gather they had to come up with a new type of droid that resembles it. Click here to download them for printing and assembling. Bonus pic: Here’s a screencap from behind-the-scenes preview features of the upcoming Star Wars Rebels animated series. See anything familiar?

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BU-77 v3 WIP

BU-77, Fugitive ARC Trooper

I once posted about BU-77 the ARC Trooper, my Star Wars D6 RPG character from the  Team: Sabredart campaign, complete with D6 stats. Recently, I found a line art of BU-77 that I drew after became a fugitive from the Republic and wore a new costume he found aboard the Mandalorian Dungeon Ship Lost Hope. So I imported the drawing to GIMP and painted it up a bit. Also, I experimented with layers a bit. I duplicated two extra layers, colourised the first two layers green and red respectively, set them to Multiply and Screen respectively and offset each layer from another by a couple of pixels causing the above effect to happen. The works in progress can be seen below. Boggles my mind that the first two pieces on the left were made almost 10 years ago. The one on the right is the penultimate version before I began […]

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Miridon

Miridon – with Stats!

I owe this blog a Miridon stats entry. Miridon is a sea monster that appeared in the Droids animated series. Miridon This big aquatic carnivorous reptile was seen swimming in the oceans of Tarnoonga used by pirates to dispose of unwanted guests, and also trying to eat said pirates who were not really smart to begin with. It spends its time in rocky caverns and crevices underwater Some miridon might have been transported to other planets in the galaxy. Some might have been released into the wild where a community of them might thrive. Some PCs might be crazy enough to try petting them while scuba diving. The stats below allow for an adult creature to leap out of the sea and bite on passing light starfighters or light freighters. Star Wars D6 Miridon, carnivorous marine reptile Scale: Starfighter Length: 25 meters. DEXTERITY 3D Bite 3D+2 Swimming 5D+1 Tentacle grab […]

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Blixus

Blixus – With Stats!

Among the many entertaining obstacles you could use as challenges for players of the Star Wars RPG are creatures. Defeating a critter is a natural Star Wars storytelling element, as can be seen in the movies. A host of new and original creatures had been created in the Star Wars The Clone Wars animated series, such as mastiff phalones, skalders, rupings and gutkurrs. Most have not had official roleplaying stats to them for gamemasters to use. However, here are my home-made stats of the blixus, a cephalopod with huge, flailing tentacles, a crab-like shell and and a ravenous maw as it appeared in the fourth season episode “Kidnapped”. A fun fact: the blixus first appeared in the Dark Horse Comics’ Star Wars The Clone Wars #2 “Slave Traders of Zygerria” written by Henry Gilroy. This story arc was adapted into the three-episode Zygerrian slavers arc of which “Kidnapped” was the […]

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Slugshark

Slugshark – With Stats!

When Irfan showed me this clay creature he created, I thought I’d take a photo of it and make up some stats for it. Star Wars D6 Slugshark, Amphibious reptilian predator Scale: Character Length: 150-200cm. DEXTERITY 2D Brawl 3D+2 Constrict 3D+1 PERCEPTION 2D+1 Sneak (only when swimming) 4D STRENGTH 2D Swimming 4D+2 Special: Bite attack damage: 3D Constrict damage: 1D increments per round (Round 1: 1D, round 2: 2D, etc) Horn attack damage: Strength+1 Move: 10 (swim) / 8 (slither) Star Wars Edge of the Empire Slugshark [Minion] Brawn 2 Agility 2 Cunning 1 Intellect 1 Presence 1 Willpower 1 Skill: Brawl 1, Coordination 1, Stealth 1 Talents: None Soak/Defense: 1/1 Threshold: Wound 12 Abilities: Difficulty to see swimming slugshark Hard (♦ ♦ ♦ ) Silhouette: 1 Equipment: Horns (Brawl, Damage 4, Crit 4, Range [Engaged]) Teeth (Brawl, Damage 5, Crit 4, Range [Engaged]) Constrict (Coordination, Damage 1 and +1 […]

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Strrikeforce Enteague

SWD6: Our First RPG Session Ever

Strikeforce Enteague Episode 01 Trial Run It was way back in 1989 when I received my first tabletop RPG, the first edition Star Wars The Roleplaying Game and the Star Wars Sourcebook by West End Games. I read through the rules and thought, let’s try this out. I didn’t even start with “Rebel Breakout”, the introductory adventure that came in the book. I took a school exercise book and created a maze of corridors and rooms and thought, “Okay, this’ll make a great Imperial space station interior.” Actually the map wouldn’t make a lick of sense as a military installation, but it was my first try. Sila decided to be a bounty hunter and rolled up a player character whom she named Shanna Toarinar, and she went on to play Shanna for another ten years in realtime thereafter. And the campaign would go on for many years until I was […]

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Embo

D6 Stats of a Star Wars Hat

From Season 2, Episode 17: “Bounty Hunters” of Star Wars: The Clone Wars comes Embo the Bounty Hunter, a male Kyuzo. His signature gear is his wide-brimmed, armoured hat, which he’s able to use as a shield when turned into incoming blaster bolts. Also, he is able to throw the hat to strike a target which then returns to him like Captain America’s shield. Here is my OpenD6 stats for Embo’s Hat. EMBO’S HAT Gear: EMBO’S HAT Type: Awesome Frisbee-Shield Hat Skill: Melee parry (shield against ranged weapons) / Thrown weapons (for throwing attack) Difficulty: Easy (to shield), Difficult (to throw) Damage Resistance: 5D Thrown damage: STR + 1D Note: Returning weapon: When throwing, upon Wild Die of 6, you automatically retrieve the returning hat. Else, you need to roll a second Moderate Thrown Weapons skill to grab it in mid-air if nothing stops it from returning back to the […]

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Middle Earth Role Playing

The Great Nerd Archaeological Dig of Sitiawan

Earlier this month, we went back to my hometown of Sitiawan where I dug up my old stuff in my cupboard and wardrobe, then posted them on Google+. Here is a compilation of the posts, along with further elaboration, as well as a new photo near the end. Ancient cache of geekery unearthed at my parents’ house included a single Bill Mantlo / Gil Kane’s Micronauts comic. I’m sure there was another where the ‘Nauts battled a gentleman by the name of Professor Prometheus – at least on the cover. I don’t remember much of what’s inside.   I found a pair of old Dazzler comics – featuring the mutant disco performer who transduced sound to light – still readable with their pages still intact. Several years later, she would be a member of the X-Men. I bought the West End Games’ Star Wars RPG module titled Crisis on Cloud […]

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Anchorhead skirmish

SWD6: The Rancid Putrefaction of a Cosmic Caterwauling Cabal

Last Sunday, I ran a Star Wars RPG D6 game for the GOKL group. It started out as a one-shot, but who knows; the tale might continue another time. The Rancid Putrefaction of a Cosmic Caterwauling Cabal Episode 312: All Heaven Broke Loose Long time ago in a galaxy far, far away, aboard the space station Kwenn that served as deep space commerce and transport hub, there was a Rebel cell, who sat all day for days in a spacer’s cantina named The Drunken Dewback, waiting for their first mission. Then one day the young bartender gestured them to the bar. She told them to go to Anchorhead on Tatooine where they will be given an important mission briefing. Chapter One – We’re So Starving The Rebel cell consisted of Avril Mantessa, Pew Pew and Tyvokka. Avril was a young Jedi who had been cloistered away and trained by her […]

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Artoo faces off a B1 battle droid

Irfan’s Player Character Saves The Day

Irfan played his first complete Star Wars Role-Playing Game adventure today, as everyone’s favourite intrepid astromech droid Artoo-Detoo. He was awesome at figuring out solutions to simple problems that were presented in the scenario that I cooked up. He even role-played Artoo well by having in-character conversations in regular robotic beeps. We played on the living room carpet and I used the gamemaster (GM) screen for the first time ever, with the D6 rules and stats inserts I made. My coterie of white D6 were arrayed on the floor, while the singe red D6 served as a Wild Die. The scenario was designed to be short and with minimal story twists. Shortly after the Battle of Hypori that, Artoo-Detoo, the lone player character (PC), was sent by Clone Commander Cody for a mission. Orbiting the planet, say for story’s sake, Eiattu 6, Artoo’s task was to be flown from the […]

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Bonus: Blasters for the player side screen

This Is What A DL-18 Blaster Look Like

So the other day I made three pages of rules and stats for a SWRPG GM screen. Those face inward, to the gamemaster who has to refer to rules and tables and some stats at a moment’s notice during a game session. What about the other side? you may ask. What do the players see? So people print out photos and artwork of scenes of whatever game they use. There are hundreds of official and fan artwork of Star Wars in the internet wilds. If you download the Pirates of the Spanish Main GM screen inserts for Savage Worlds, they also come with inserts for the player side with artwork and map. Here’s one insert I’ve made for SWRPG on the player side: A blaster visual reference guide. No longer do you need to tell other players, “I have that blaster pistol that Han uses to shoot at the sarlacc […]

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Combat & Movement

Star Wars RPG D6 GM Screen

Here’s something I’ve been working on for the last year or so, created over long periods of nothingness punctuated by brief periods of activity. My very own design for a full-colour Star Wars RPG Gamemaster’s Screen in D6 rules – using Inkscape. There are three pages of inserts, each US Letter sized. They work great with the Savage Worlds Customizable GM Screen. The first are tables for combat (injury, scaling, damage, healing, etc.), movements (manoeuvre modifiers, character & vehicle) and astrogation mishaps. The second are tables for Force Powers with modifier tables, and charts for weapons and gear. The last insert are nothing but stock NPCs to be used in a Rebellion-era campaign. That is, no Jedi and clone. Only Imps, fringer-types, droids (some from the Clone Wars which might have survived to the Rebellion era), and creatures that can kill you. I wish there was space for more stuff […]

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Ham Slacker

Strikeforce Enteague: The Pioneer Team

Once upon a time I had a Geocities Page, where upon I uploaded a lot of Star Wars artwork. Soon the plug will be pulled on Geocities, so a link there from here is a futile gesture. However, there are a bunch of drawings of my first ever Strikeforce Enteague campaign character for the Star Wars Roleplaying Game from back in 1989. The game started in 1989, but these drawings are from 2001 – 2002, by the way. I thought I’d upload them on here for posterity’s sake. (Note: this is not every player character of that era. Someday, I’ll get around to drawing everyone.) Players, you know who you are.   Later additions to the pioneer team…

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Arakyd Diamondback

Arakyd Diamondback Droid Stats

It was during the Enteague Sector campaign for the Star Wars Roleplaying Game which I GMed perhaps fifteen years ago. A new team of the Strikeforce Enteague, consisting of younger members, had to investigate the Malc Toldreyn Library on the planet Neeuderni to solve the campaign mystery arc of why an Imperial Admiral (no names here, cause in retrospect the NPC naming convention I used at around this time sucked) wanted Ham Slacker the tongue-tied engineer dead. Naturally, the Imperials attacked during the investigation. Radio communications on and around the planet was jammed. It turned out that the Imps had deployed a Diamondback droid which is designed to jam planetary and interplanetary communications. The group borrowed the local defence forces’ CloakShape fighters to attack the droid, which had its own defences in the form of anti-fighter cannons. I’ve rewritten down the D6 stats slightly modified from my original pencil notes […]

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Fragments From The Rim

Fragments From The Rim

All my life I’ve loved the idea of the Star Wars universe. When I discovered that there was a Star Wars Roleplaying Game published by West End Games back in 1987 I was excited. But this won’t be about how I got into RPGs, but the review of one of the best SWRPG supplements ever: Galaxy Guide 9: Fragments From The Rim Here is a list of why this supplement by Simon Smith and Eric Trautmann rocks: It’s a well-written book. It has tragedy and humour all packaged up in the entries and the vignettes in the book. The characters to be used as Non-Player Characters (NPCs) have fantastic backgrounds. Parts of the book are designed to actually make you chuckle, not in a non sequitur humour kind of way, but well within the context of its universe. It’s diverse. It shows you a dozen aspects of life in the […]

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