EOTE: Problem Child

14 December 2016 | Hisham | | RPG Actual Play, Role Playing Games, Star Wars
 

Problem Child

Dramatis Personae:

  • Amri as Grabow, male Wookiee doctor
  • Ijam as Matwe, male human smuggler pilot
  • Fazrie as Lumpy, male Wookiee mercenary soldier

Just as it was more than 20 years ago in Sitiawan when a bunch of unfamiliar people asked if I could run Star Wars RPG for them, here I am in the same situation in Sitiawan where online friends I have never met before asked me to run a Star Wars RPG session for them! No big deal to me: it is a great way to make lasting friends!

Unfamiliar with any form of Star Wars RPG, I brought the Edge of the Empire and Force and Destiny rulebooks along with some sourcebooks, the FFG narrative dice set, Force tokens and my trusty homemade paperminis. I forgot to bring the percentile dice so I used the phone dice roller app. I thought I would give the scenario some recognisable Star Wars elements by first starting out the game on Naboo. Then, soon after the Empire could make its presence known...

Human smuggler Matwe, Wookiee doctor Grabow and Wookiee mercenary soldier Lumpy (no relation to Lumpawarrump son of Chewbacca), the crew of the Corellian YT-2400 light freighter Seagate. arrived at the city of Theed on Naboo to look for trader Zo Arkon who was looking for tramp freighter services.

The crew of the Seagate

Arrival at Theed

Upon setting the Seagate down in Hangar 14 on the side of the cliff face, the crew debarked, paid their 50 credit service tax to the port officer and headed for the cantina built into the side of the large cavernous hangar. A series of large windows and automatic sliding doors adorned the facade of the Piledriver Cantina. As the crew approached, the doors slid apart and two Imperial stormtroopers strode out.

The troopers suddenly stopped the crew and addressed Matwe: Did he have permit for the two Wookiee slaves?

As Grabow and Lumpy rolled their eyes Matwe quickly convinced that the Wookiees were from offworld and just arrived as crew on a light freighter for a transport job pickup on Naboo. Thankfully (thanks to a Success in Matwe's Charm roll) the stormtroopers were easily persuaded by Matwe's fast talking.

It was the truth anyway.

Gamemaster in the shot

Soon after the droid bartender directed them to Zo Arkon who having lunch in a booth at the back of the cantina. Zo Arkon treated them to some bantha steak for lunch while the Matwe authorised Arkon's droids to load the Seagate with the cargo: a regular looking cargo container. Before the crew left the cantina, Arkon paid them 500 credits, with another 2500 credits to be paid by their contact Milo Renn upon arrival at their destination: the south polar town of Bamboo River on Takodana.

As the trio traipsed back to their YT-2400 freighter, they noticed something peculiar. There was a puddle of dark lubricant on the deck not far from their ship. There was also a set of smudged tracks that ran from the puddle toward the underside of the Seagate where it then disappeeared. Did someone sneak aboard the ship somehow?

The tabletop
 

SWD6: The Chandrila Extraction Fiasco

12 November 2016 | Hisham | | RPG Actual Play, RPG Irfan Plays, Role Playing Games, Star Wars, Time is the Hunter
 

Episode 5

Time is the Hunter

Episode 05: The Chandrila Extraction Fiasco

After their rescue of the rebel agent known as "The Skywalker", who turned out to be a Togorian named Meow Skywalker, bounty hunter Jax Hunt (played by Irfan) and the amnesiac lady who then named herself Iris Helena (played by Ain) were taken aboart the VCX-100 frieghter Screeching Arrow to rendezvous with a Nebulon-B escort frigate at an unknown location in deep space.

The 27 year old sourcebook

The Star Wars Sourcebook hardcover made a great dice rolling platform.

After three days of being cooped up in the Arrow, Meow finally approached them with a mission.

"The mission will require you to travel to the Chandrila system in the Core Worlds to extract Imperial bureaucrat Ton Kelauae, his wife Aklu and his daughter Wencie. Land at Nayli Spaceport. The Kelauaes are holed up in Apartment 7C, Blackback Building. The Empire is looking for them and it will be a matter of time before they are discovered. Get to them before the Empire does and bring them back here."

They accepted the mission.

The custom GM screen to the rescue

Oh hey! Look! It's Jax Hunt's Relby-k23 blaster.

The Journey to Chandrila

Iris piloted the Screeching Arrow as Jax manned the navigator's console beside her. However Jax must have programmed the navicomputer badly because they flew too close to a hyperspace shadow of a black hole and something exploded, sending flames and sparks billowing in the main corridor behind the cockpit.

"Keep flying," yelled Jax as he headed aft. "I'll handle this." At the corridor, a wall of flame blocked him and the automatic fire suppression system was knocked out. He steeled himself and jumped over the fire, reaching for the damage control panel on the wall beyond it. He hit the manual button and the suppressor force field killed the flames.

"I wish we had an astromech droid," Jax said, studying the damage done by the overload explosion. He reported to Iris, "Our shields are dead. We'd better get them fixed before we get shot at."

In the meantime, Jax started cooking some eggs for a light meal while Iris fussed over him and told him he reminded her of someone, perhaps a son.

She could not really remember.

The Landing at Nayli Spaceport

Two hours later or so, they reverted back to realspace off Chandrila. The ship automatically greeted Chandrila's traffic control system and they were assigned Landing Bay 19 at Nayli Spaceport.

Iris guided the Arrow towards her berth. But 300 meters above it, the repulsorlift generators gave out and the ship plummeted downwards.

 

Force and Destiny Core Rulebook

30 October 2016 | Hisham | | Books, Role Playing Games, Star Wars
 

At first Fantasy Flight Games released the Edge of the Empire rulebook which allowed players to be the scoundrels and smugglers of the galaxy. Then they released the Age of Rebellion rulebook for players to play soldiers and military spies. Finally, their final Star Wars role-playing game (RPG) rulebook is in my hands: Force and Destiny, where players are able to choose from a range of Jedi characters to play.

It had been released for almost two years now, but I was not able to get my hands on it. I was unable to grab it off Amazon because I possess no credit card. Nor was I able to use Paypal to order it from Book Depository because it has been "out of stock" for many months.

On a whim I offered to draw for the book and Erik Jensen on Google Plus accepted. So I drew this for him. And as payment I asked of him the Force and Destiny core rulebook. He sent me more than I bargained for.

It's the book on the left

I might review Keeping the Peace in a later blog post.

From a cursory flipthrough of the book, I believe I can run diverse campaigns, from Tales of the Jedi/The Old Republic era 4000 years ago to a Sith-only games. The setting section of the book mentions Tython, the Great Hyperspace Wars and the Ulic Qel-Droma shenanigans.

It's Endor Leia!

The rules are almost the same as the two books mentioned above, except for Dark Side rules with regards to using the Force Dice. I have not run this system for almost a year and this book is making me want to run it again. I wonder how would I intergrate Force users in the campaign I ran for Irfan, Edged by the Empire, presently on hiatus.

In Widescreen!

One thing is for sure: the artwork in this book is top notch.

Three of the Jedi Careers available

Like the other books, there are six Careers available for players to choose from, all Force slingers, with three specialisations for each Career. Each Career sets a specific role for players and the specialisations allow for them to refine the characters more. The Careers are Consular (with the Healer, Niman Disciple and Sage specialisations), Guardian (Peacekeeper, Protector, Soresu Defender), Mystic (Advisor, Makashi Duelist, Seer), Seeker (Ataru Striker, Hunter, Pathfinder), Sentinel (Artisan, Shadow, Shien Expert) and Warrior (Aggressor, Shii-Cho Knight, Starfighter Ace).

I found it a nice touch that one specialisation in every career uses a term that had been invented earlier in other books.

 

Raniq Arae - Jedi Pilot

24 October 2016 | Hisham | | Artwork, Star Wars
 

Erik Jensen commissioned a drawing of his wife - who is a huge Star Wars fan - as a purple lightsabre swinging Jedi who also happens to be an X-wing fighter pilot. Also included is the astromech droid designated BB-2.

Raniq Arae

This is one of the rare instances where I draw an original Star Wars character which is not involved in any RPG campaigns.

 

Paperminis: Phase II Clone Troopers

09 October 2016 | Hisham | | Paper Minis, Role Playing Games, Star Wars
 
How many troops is a clone platoon anyway?

I thought I would get the ubiquitous Republic clone troopers from the Clone Wars out of the way before we get swept up by Rogue One fever in the coming months.

Shinies!

These are just standard Phase II armour without any armour decorations. There are ten clone troopers and two clone commanders on the PDF. Everyone has one DC-15 blaster. Here is what you can do: Customise these troopers! Decorate it yourself with coloured markers, and write their name in the box.

Now we're customised!

Go to town on them with a Sharpie.

 

CH-33Z vs K-2SO

20 September 2016 | Hisham | | Artwork, Star Wars
 

The Star Wars Show on YouTube called for more fanart from the internet of their mascot MSE-6 mouse droid CH-33Z.

Droid dust up!

As I have since been told that I am - more or less - part of this "internet", then here is something I made which includes a cameo appearance of Rogue One's own Imperial droid K-2SO.

 

SWD6: Doublecross

21 August 2016 | Hisham | | Enteague Chronicles, Role Playing Games, Star Wars
 

Strikeforce Enteague

Episode 08: Doublecross

After their mission to Driscall, bouny hunters Shanna Toarinar and Ace Browning Crossfire along with the pirate Phoenix Avalon were assigned a new pilot, the Quarren hot dogger ace Dorniekke Nels and a temporary member, the elderly former Imperial Star Destroyer Captain Robetre.

Their commander Drew Greyhelm informed them that one of their spies Cal Tynblade had discovered the location of the Imperial transport Rectifier packed with weapons and supplies which had been lost in the Kolben Asteroid Field. They were to commandeer it to the rebel outpost on Liesson for Alliance use.

The Ambush at Kolben

The Nexus Point, piloted by Dorniekke, entered the Kolben field while Ace scanned for the location of the Rectifier. It had been parked in a cave in a large asteroid. Ace and Phoenix donned spacesuits, cycled the airlock and pushed out toward the asteroid in space.

As they close in on the asteroid, three Zero-G stormtroopers a.k.a. spacetroopers, Imperial troops in powered armour, broke cover and began firing at them with their suit cannons. Under fire, Ace and Phoenix fell back to the Point. Four TIE fighters appeared from behind the asteroid. Dorniekke turned and piloted the Point out of the field, evading rocks and cannon fire.

Once they had cleared the asteroids, Shanna pulled the hyperdrive lever and the ship jumped into hyperspace.

 

SWD6: Battle Among the Clouds

18 August 2016 | Hisham | | Enteague Chronicles, Role Playing Games, Star Wars
 

Strikeforce Enteague

Episode 07 Battle Among the Clouds

A CRY FOR HELP FROM IGMALAR! Drew Greyhelm received a signal from Rebel spy Ooogle Flutzgle at the swamp planet of Igmalar in the Enteague Sector. He had important information for the Alliance. Fresh from their mission to Belderone, Shanna Toarninar the bounty hunter and Viveede Briylle Colore the star pilot were assigned to meet the spy in Igmalar City to assess how dire this information was.

The Igmalar City Imperative

Viveede set the Nexus Point down in Igmalar City under a false ship ID. The city administrated the harvesting and processing of pharmaceutical materiel from the swamps of the planet and was crawling with Imperials. The local sapient species were the Grenben, who once built thie city on a mesa that towered over the rest of the swamp and had been reduced to slaves by the Empire.

Welcome to Igmalar

In the map above, Flutzgle City is the new post-Endor name for Igmalar City.

Their spy and informer Ooogle Flutzgle was a Grenben, a tangle of prehensile vines, leaves and nodules that had been bunched up and shaped into a humanoid containment suit. Like most Grenbens, he wore a macrobinocular sight enhancer fitted onto sensory nodules his hooded mask, photosensitive plant cells enhanced to be their eyes.

Shanna and Viveede found Ooogle in the dark and dingy Blixx Alley, flustered and distressed. The Igmalar native had intercepted a transmission from the Imperial Star Destroyer Detonator, which had been sent to the Driscall system to attack the floating Rebel outpost in the skies of the gas giant there. The outpost was not prepared from the attack and their databanks held many classified information of Rebel activity here in the Enteague Sector. If the databanks fell into Imperial hands, many Rebel cells, cache and safeworlds, and major outposts like their own on Enteague Minor would be discovered and destroyed!

They would not have time to relay the data to Enteague Outpost so Shanna and Viveede had to warn Driscall outpost themselves.

They thanked Ooogle and headed back to the Nexus Point.

En route, a stormtrooper accosted them at the landing bay. The trooper attempted to test his own perception by searching the Point for illegal weapons. Fortunately for the two Rebels, his senses were just as bad as a Sljee with a flu.

Once the Nexus Point soared out into space, leaving Igmalar behind them, the Imperial Customs Frigate Tormentor made a move to intercept them in orbit. A crummy random inspection! Viveede feigned compliance, but as soon as calculations were made, Shanna pulled the hyperdrive levers and the Nexus Point launched itself into hyperspace.

The Ghost Town on Driscall!

The Nexus Point, upon detecting no Imperial Star Destroyer in orbit, glided between the blue skies above and the pinkish-white clouds below. The gas giant Driscall was primarily a tion and petroleum mining world. The planet's "life zone" was a naturally formed nitrogen-oxygen atmospheric strata with a depth of fifty kilometres. Viveede detected the Rebel outpost and flew towards it.

The outpost, substantially smaller than the ones on Enteague Minor and Kendell, was an abandoned and converted tion gas mine floating steadily above the clouds. No twin-pod cloud cars came forth to greet them despite them transmitting the proper greeting codes. Videede did a flyby and noted that the floating city was devoid of any visible occupants. It was empty.

 

SWD6: Betrayal

14 August 2016 | Hisham | | Enteague Chronicles, Role Playing Games, Star Wars
 

Strikeforce Enteague

Episode 06 Betrayal

After their little bounty hunting side job, the team returned to Enteague Minor to discover that Commander Drew Greyhelm had added a new member to their ranks, the human star pilot Viveede Briylle Colore.

Commander Greyhelm assigned Shanna Toarinar and Phoenix Avalon a new mission. Viveede would pilot them to the Belderone system to extract a person named Derin Heightson, who happened to be Phoenix's best friend from when they were both seven until they went their separate ways at fifteen. Phoenix lost track on Derin. It appeared when Phoenix began his career as a space pirate, Derin had built a life for himself on Belderone.

In hyperspace, they wondered what the semi-disassembled assassin droid with a riot gun doing in a heap beside the doorway in the Nexus Point's common room. Viveede told them Drew ordered the dangerous machine to be scrapped. For some reason, if it heard the words, "Sic 'em!" the inert droid would still fire its riot gun at whatever it was pointing at.

The new guy!.

Old sketch of Viveede Briylle Colore

They decided that they would dispose of it after the upcoming mission.

The Plight of a Childhood Friend

They flew through Belderone customs and security easily with the Nexus Point, landing at the city of Thirse.

Disguised as civilians, the trio travelled through Thirse and found the residence of Derin Heightson, a small single-story house with a medium-sized yard surrounded by a three-metre tall wall. They broke in and found the overturned furniture and blaster scoring on the walls in the house. Searching the bedroom, Phoenix found a well-hidden keycard that activated Heightson's personal computer terminal. The last file recorded was a voice log clearly made during a blaster fight.

Heightson's voice told them that if he was captured, he would be taken to the Thirse security detention centre.

The sound of a stun blast cut off his voice, ending the file.

Outside, a speeder truck pulled over and a stormtrooper heavy weapons squad filed out of it. Shanna spotted them from the living room, alerted the other and laid covering fire. Phoenix pried open the back door and the trio ran out to the back yard, climb a ladder to the kitchen roof which connected with the south yard wall, and climbed down the arien vines to the alleyway.

They sprinted out the alley right into the sights of the trooper manning the heavy repeating blaster on the back of the speeder truck. The trio evaded the first volley and Phoenix threw a grenade that destroyed the truck.

They fled into the night.

 

SWD6: The Rogue Lieutenant

12 August 2016 | Hisham | | Enteague Chronicles, Role Playing Games, Star Wars
 

Strikeforce Enteague

After their previous adventure to the "illusory" planet of Zarligrenor, the strikeforce decided to take a week off at the Ginuvar system located also in the Enteague Sector.

Episode 05 The Rogue Lieutenant

Moonlighting at Ginuvar

Ginuvar was a patchwork of territories belonging to galactic and local corporations such as Industrial Automaton, SoroSuub, BlasTech, Neurosaav and Koensayr. Ginuvar's seas were a broth of toxic compounds and most of her land were a plethora of factory complexes, power generation stations, arcologies and atmosphere scrubbers.

The Nexus Point however landed in the planetary capital of Porzohal, a city built in the Green Zone, the only territory on Ginuvar still with a green and natural ecosystem, jungles and grasslands and all in the planet's equatorial zone.

The Corporate Sector in a nutshell

The planet log above was made after the Second Edition rulebook was released.

Phoenix Avalon and Jon Dean thought that they should let their bounty hunting team-mates Shanna Toarinar and Ace Browning Crossfire take the lead and get them some credits hunting for bounty. They headed to a local security centre and discovered that Enteague's Imperial Governor Jannor had placed a bounty of 3,000 credits on Imperial Army officer Lieutenant Shade Anghor, dead or alive, for murder, desertion and the theft of thirty million credits.

Some seedy characters on the street sent them instead to a closed cantina named "Jaillor's Place" if they were interested in the bounty.

They were met there by the most powerful person on Ginuvar, the crime lord Harv Ironfist. Every corporation on the planet paid his organisation for the permission to set up their territories on the planet while Ironfist ensured the trains ran on time and planetary security protected their business enterprises.

Knowing Shanna and Ace to be bounty hunters, he offered them double the Imperial bounty if Lieutenant Anghor was delivered to him strictly alive. Ironfist informed them that Anghor is hiding in his secret manor on Tark's Plains at the neighbouring Kreane system.

The team agree to the job and return to the Nexus Point.

The Kreane Showdown

The Point set down in a clearing among the sagebrushes of Portgont Forest. Kreane was an arid world, full of deserts, rocky plains and tall dry cold mesas. Some regions were inhospitable to Human life. Although the town of Flogrosh was nearby, they followed Ironfist's directions and began hiking north toward Tark's Plains.

They soon arrived at a ring of mountains surrounding a small freshwater lake. On the island upon the lake was Anghor's manor.

They observed five visible Imperial troops guarding the manor, allied with Anghor no doubt. They sneaked towards the only bridge to the island and disposed of the lone scout trooper guarding it.

They discovered an underground hideout in the dusty yard across the way from the T-47 airspeeders parked beside the manor. They descended into the tunnels and made short work of a pair of stormtroopers waiting for them at the doors to Anghor's subterranean operations room.

They rushed into the room. Anghor defended himself with his SoroSuub Q2 holdout blaster. His determination to be protective of his three-million-credit stash was cut short by a blue stun bolt from Shanna's blaster rifle.

The commandeered the T-47s to return to the Nexus Point with the unconscious Anghor secured.

But the two surviving scout troopers - who had been within the manor - discovered that their boss had been apprehended and hopped into the remaining T-47s to pursue the team. Upon being beset by cannonfire, Ace did a 180 degrees turn and succeeded in taking the airspeeders out of the Kreane skies himself. Then he flew back towards the manor, cracked open his canopy and demolished the building with a well-placed thermal detonator.

The team noticed that there were armed men waiting for them at the Nexus Point as they landed their airspeeders.

Shanna drew her blaster to protect her bounty, but the crowd parted to reveal the authoritative figure of Harv Ironfist in their midst. He revealed to them that Shade Anghor used to be Shade Ironfist, their marauding younger brother who had left their family business and had joined the Empire, and he went rogue there as well.

Anghor's officers gave Shanna their 6,000-credit reward in hard cash. The last thing they heard before Ironfist's group left was that "it was time for Shade to be punished by mama."

With that, the team returned to Enteague Minor.

To be continued.

Notes:

  • The first bounty hunter adventure I ran for the campaign.
  • I also made detailed local maps of the areas of Ginuvar and Kreane which have all been lost.
  • Why were these stormtroopers corruptible? No idea. Should have explored that fact more in future sessions, but I did not.
 

SWD6: The Test of Truth Part 2

07 August 2016 | Hisham | | Artwork, Comics, Enteague Chronicles, Role Playing Games, Star Wars
 

Strikeforce Enteague

Click here for The Test of Truth Part 1!

On their transport mission, the Nexus Point has crashed on an uncharted planet! Passenger Trace Traverse has disappeared! Their weapons are disabled! Unknown forces are closing in on the party!

Episode 04B The Test of Truth Part 2

Page 13: I could have done a better job showing the party exiting the ship from the Nexus Point's top hatch and then jumping onto the ground.

Page 13: All the fancy schmancy alien names here are made up years later, except for the name "Jorann".

Page 15: "The Forbidden Notch". Hur hur hur.

 

Grenadier Battle Droid

27 June 2016 | Hisham | | Artwork, Role Playing Games, Star Wars
 

David Schwarz, a Star Wars D6 gamemaster and player, recently tweeted some homebrewed illustrations and stats of a droid he made before a game many, many years ago.

Homebrewed droid

This inspired me to draw a quick sketch of this ancient Mandalorian battle droid using GIMP.

Made with GIMP

Here are its stats:

Model: Grenadier 2A-1D
Type: Ancient Mandalorian battle droid
Dexterity: 3D+2
Mini missile ops: 7D+2 (damage: 7D+2)
Strength: 6D+2

 

SWD6: The Test of Truth Part 1

20 June 2016 | Hisham | | Artwork, Comics, Enteague Chronicles, Role Playing Games, Star Wars
 

Strikeforce Enteague

The fourth session of the campaign was run in 1989 but I drew a comic of it some time in the mid 1990s. Because of the references in the first page, I would say this was pencilled some time after I got Galaxy Guide 9: Fragments From The Rim. (Perhaps in 1994 or 1995.)

Besides the first page, which is my attempt to establish that stuff happens all over the Galactic Empire, everything else should have happened more or less according to the game. The script is, obviously, not 100% as spoken by the players.

Because the comic has 24 pages, it will be divided between two blog entries with 12 pages each entry to minimise bandwidth strain, because graphics or something.

Episode 04A The Test of Truth Part 1

Last time on Strikeforce Enteague, a number of handpicked fringer-type agents were assembled and then transferred to the moon Enteague Minor in the Enteague Sector. The former commando Drew Greyhelm intention to form his strikeforce was coming to pass.

Page 01: There are references to Noval Garaint and Elshandruu Pica from Galaxy Guide 9, and Wenny Boggs from the Star Wars Sourcebook on this page.

Page 02: Enteague Minor establishing shot and the first pic of the team (so to speak). This was before Aurebesh, so "FIREBIRD" is in Latin alphabet.

 

SWD6: Snow Job

19 June 2016 | Hisham | | Enteague Chronicles, Role Playing Games, Star Wars
 

Strikeforce Enteague

Episode 03 Snow Job

The adventures of the Strikefore Enteague continued as the team reloacated to the new Alliance outpost on the moon of Enteague Minor, to be commanded by rebel commando Drew Greyhelm, a native of the Sirsee system in the Enteague sector.

In their first official mission, pirate Phoenix Avalon, minor Jedi Ben One-Howel and the latest recruit outlaw Jon Dean, were assigned to scout the Engira system on the light freighter Parabolic Arc.

However, hyperdrive mishap caused their ship to crash into the frozen ice fields of the planet Kendell in the Kendell system, still within the sector. Salvaging supplies from the destroyed Parabolic Arc, they then trekked toward a know surveillance post nearby.

To speed up their movements, they hunt, corral and capture wild tauntauns (using the beast riding skills for the first time) to ride though the cold.

Made with Terragen a long time ago

Kendell scene created with Terragen.

They found the surveillance post a smoking rubble, apparently destroyed by the Empire! That meant bad news for the Alliance starfighter outpost which was a two-day ride away by tauntaun.

 

SWD6: Rebel Breakout

18 June 2016 | Hisham | | Enteague Chronicles, Role Playing Games, Star Wars
 

Strikeforce Enteague

After the first solo session that introduced Bounty Hunter Shanna Toarinar into the campaign, I ran a session for a larger group of players using the adventure included in West End Games' Star Wars The Roleplaying Game rule book, entitled Rebel Breakout.

I thought it amazing that the group consisted of players from my class as well as players a year and two years younger from different classes from school. Everyone was new at RPGs!

Episode 02 Rebel Breakout

First edition adventure on Bothan's Planet!

A group consisting of Phoenix Avalon the pirate, Ace Browning Crossfire the bounty hunter, Phix an alien student of the Force (retroactively considered to be of Revwien species), Yoat Den the mercenary and Ben One-Howel an minor Jedi rendezvous at Mesa 291, an abandoned lidium mine on Bothan's Planet, to meet with Tiree, a rebel recruitment agent.

Click to expand thumbnailHowever, Tiree was nowhere to be found, but they discovered the droid R2-D0 a.k.a. "Deo" who claimed that Tiree had been injured in an Imperial ambush on the other side of the mine where their ships awaited.

Deo led them to some supplies, allowing them to gear up with weapons and equipment.

As Deo guided them through the abandoned and dangerous mine, they learned that Tiree had been shot by an Imperial Security Bureau Agent Mar Barezz who was leading a platoon of stormtroopers to capture Tiree and his recruitees.

The team braved cave ins, mynock attacks, an ambush by stormtroopers armed with a repeating blaster and the plasma fires of the abandoned mine as they used a winch to rappel down to deeper levels of the mine where their escape crafts were parked.

They were being taunted by Mar Barezz as they did this.

On the other side of the mine, they had a stand off with Mar Barezz, who thanks to overconfidence, was seriously injured in the firefight.

The far side of the mine, it appeared, was an enormous cavern where three Koensayr BTL-S3 Y-wing fighters were parked. Tiree was unconscious but alive, slumped over in the rear seat of one of the ships.

Mesa 291's mall map

Then the rest of the stormtrooper platoon rushed into the cavern, peppering the Y-wings with blaster bolts as the rebel recruits got into the ship's cockpits (2 pilots per ship including Deo) and quickly shut the canopy. Deo was lowered into an astromech socket.

Outside the cave, a phalanx of AT-AT walkers were advancing toward them, their forward cannons trained at the large cave entrance. The recruits engaged their fighters' repulsorlifts and swiftly slid out of the cave. The AT-ATs opened up. Red bolts missed their mark as the Y-wings soared into the sky and into space.

Deo linked the fighters' navicomputers and input a set of calculations he was preloaded with.

The ships jumped into hyperspace in a sudden blur.

Epilogue

The Y-wings arrived at the rebel outpost in the Tierfon system where Tiree was given medical aid. Phoenix, Ace and Ben were met by a commando who invited them to join the strikeforce he was building which would be based in the Enteague Sector. The team was then transported to the moon of Enteague Minor.

To be continued.

Notes:

  • Yeah, this pretty much went by the numbers. Gimme a break. It was only the second ever (and first published) game I'd even ran.
  • Also, the photos above are recent. Like a couple-of-hours-before-publishing-of-entry-recent.
  • Players of Phoenix, Ace and Ben became regulars in my games.
  • The Epilogue - or any reference to the forming of the Strikeforce - is a retcon after I had run maybe 10 sessions later. I don't remember exactly when I retconned all the single episodes to be part of the Strikeforce Enteague campaign proper.
 

Paperminis: Rogue One Troopers

15 June 2016 | Hisham | | Paper Minis, Role Playing Games, Star Wars
 

Rogue One, the first of the Star Wars anthology movies, will be released in six months. New stormtrooper types which will make their debut in the film have been introduced by Lucasfilm a couple of weeks ago.

New types of stormtrooper classes for the Imperial Stormtrooper Corps

The shoretroopers and the death troopers (I think I got the spaces right.)

We have no idea what the functions of these new stormtroopers are right now. If I were to guess, the shoretroopers are made of clones of Pauly Shore and the death troopers die immediately after wearing the uniform.

Shore Leave Troopers

Do they even carry E-11s? I don't know.

 

SWD6: The Privilege of Choice

12 June 2016 | Hisham | | RPG Actual Play, RPG Irfan Plays, Role Playing Games, Star Wars, Time is the Hunter
 

Episode 4

Time is the Hunter

Episode 04: The Privilege of Choice

A 1500th post special!

Last time on Star Wars Time is the Hunter, Jax Hunt finds himself being forcibly inducted into a bounty hunter posse bent on killing his mark, known only as The Skywalker in the abandoned structures deep beneath Spaceport Tower 214 in the Byblos system. Jax recently learned that The Skywalker was also helping to save young orphans of victims of the tyrannical Galactic Empire.

An actual crawl was played on TV

With the John Williams theme and all!

Surrounded by a colourful group of nearly 20 bounty hunters consisting of a variety of species, Jax Hunt faced their prune-faced Dressellian leader who wore a DL-44 blaster at his hip.

The leader barked with a smile, "My name is Kozener. And I lead this crew to claim the bounty on The Skywalker. But we will kill this Skywalker and claim 20 times the reward of the one posted through your House Benelex. Stick with us, and we will all be rich."

It took all Jax had to keep any hint of emotion off his face.

"Are you with us, Jax Hunt?" Kozener asked, his smile turning a dull shade of malice. Jax noticed that all the other hunters hands were hovering over their holsters.

"Yes," Jax carefully said, "I am."

"Excellent!" Kozener grinned as the others eased their hands off their weapons. "We'll need to work as a team as this Skywalker easily defeats anyone who approaches him solo. A five-man team reported that they succeeded in shooting him a few days ago, but soon after we lost contact with that team. You are to assist these two, the Rodian twins Dragillo and Dave. They will be taking the high position and wait for the attack signal."

Then Dragillo was dragging Jax down the corridor, exclaiming in Basic, "Let's go, rookie!"

In Splendid Company

The two Rodians and Jax left the main group and travelled down badly-lit, grimy hallways with exposed floor plates oxidizing in the musky air. Soon they were at a stairwell, Dragillo pointed upwards, "Go."

Jax complied, and several heartbeats later the twins followed up. From below, Jax heard Dave sneer, "It'd be a shame, eh, if you got shot in the back for accidental reasons. I suppose we both will have to share your portion of the bounty."

They cackled evilly.

 

Old Sketches for Star Wars Adventures

26 May 2016 | Hisham | | Artwork, Role Playing Games, Star Wars
 

I would very much like to say that these are some of the oldest illustrations I have drawn to be used for Star Wars RPG (to be precise the Strikeforce Enteague campaign), but they are not. These were drawn in the mid-90s when I was running the "second season" of the campaign, so to speak, after I returned from my studies.

Regarding these illustrations: it occurred to me that I could fold a single A4 piece of paper into 8 sections and draw characters, scenes and computer displayes that I have planned to appear in the session. Note that not all of these were ultimately used in a session.

Click on each thumbnail to view the full image.

Ancient Staff of Power

This was the first session I ran upon coming home. I was lounging around at home when a bunch of youngsters - still in lower secondary school - accosted me at my door asking me to run the Star Wars RPG for them.

Ithorian and Sullustan scouts tell the player characters - a New Republic commando team - an Imperial Star Galleon in New Republic space. The Star Galleon lands at Elzethu Island in the Kinyen System. The group has to capture the crew, but the Imperial fugitives have taken an entire school hostage. Unbeknownst to the group, Captain Braxen possesses the powerful Staff of Qell Barakhbur.

I put the brakes on this group and storyline because the players were playing chaotic evil for some reason (Well, the reason was that they were young and have been playing D&D too long) and they held up a New Republic armory on Coruscant before the mission, then returned to Coruscant like a hundred New Republic Security Force would not be waiting for them to throw them into jail.

The Hunt for Ham Slacker

An Imperial Admiral was out for blood. Literally, a Ham Slacker's blood was required to activate Old Dead Palpatine's old exotic tech cache, something known as a X'thakk Capacitor Crystal. They are greeted by the Admiral graciously at his base on the prison planet Graynor.

The Hunt for Ham Slacker

Of course it's a trap. The team discovers a number of exsanguinated corpses and a list with Ham's name the only one not stricken. They have to rescue Ham on the frozen world of Kendell back in the Enteague Sector. The Admiral succeeds in raising the colossal crystal from beneath the ice. But there is a snag. The crystal only work on the extinct X'thakks.

Escalation

The first generation of player characters return to discover that their grandparents had fought Vurnase Gregh, a marauding Dark Side disciple.

Escalation

It turns out that Vurnase Gregh was about to unleash the powerful Dark Side spirit Herroth Rax and their grandparents died to stop him. Meanwhile, Herroth Rax was about to be released from his pocket universe that he was banished to and the team now had to find a way into that universe to kill him while he was depowered.

The Return of Genya Brock

Genya Brock, an Outlaw, is listed as Wanted: Dead by a criminal organization that ruled an entire planet. Also trying to capture him is Cragus 12 the bounty hunter from Star Wars Adventure Journal 01. They travel to the Oseon system to investigate.

The Return of Genya Brock

While the crime lord and his lieutenants scheme in the shadows, the team meets Platt Okeefe and Tru'ebb Cholakk of the Black Curs commando team. Boddu Bocck from Star Wars Adventure Journal 02 drops by to bag Genya. Of course he fails.

???

I have no recollection of when and for what I drew the above.

 

SWD6: Deeper Undercity

05 May 2016 | Hisham | | RPG Actual Play, RPG Irfan Plays, Role Playing Games, Star Wars, Time is the Hunter
 

Episode 3

Time is the Hunter

Episode 03: Deeper Undercity

Last time on Star Wars Time is the Hunter, a gunfight between bounty hunters accidentally activated a trio of Separatist BX commando droids from the Clone Wars. Malfunctioning, they began hunting for targets deep in the bowels of Spaceport Tower 214 on level Brown-212 in the Byblos system.

The three rusty droids fanned out with vibroswords drawn, their joints sparked when they moved jerkily. "Kill all Republic clone troopers." "Roger roger!"

Jax Hunt hugged the debris-strewn floor behind the engine of a Y-wing fighter. Beside him, a fellow bounty hunter - the Nimbanel named Tulon Tash - lay injured and semi-conscious after being shot by a rival hunter. Meanwhile the furnace behind both bounty hunters illuminated the chamber of scrap metal and discarded technology with angry colours.

Jax considered throwing one of the two grenades he was authorised to carry, but the droids were too far apart for it to be effective.

Continuing from last episode

Flat in front of the furnace.

Then he had an idea. He grabbed the nearest piece of scrap he was able to - a keyboard from a control panel that was broken in half - and hurled it up above their heads and down the corridor to the right where it clattered out of sight.

The three droids jerked their head in that direction. "Probable clone trooper." "Investigate and destroy." "Roger roger." And then they were gone.

Jax searched Tulon for a medpac but found an unmarked datacard instead. He pocketed it for later inspection. It was imperative they leave quickly before the droids wandered back.

"Come on, Tulon." Jax supported the Nimbanel as they hustled toward the elevator doors down the left end of the corridor. Jax noticed comm jammers stuck to the wall of the corridor. They appeared freshly fitted. He studied the closest jammer but could not figure out how to turn it off (with a Technical skill failure 11/12).

Jax and Tulon were several metres from the closed doors when a mechanical voice behind them boomed, "Republic clone trooper! Destroy! Kill!"

One of the BX droids had doubled back.

Behind the GM screen

I actually referred to the tables more than once this session.

 

Paper Minis: Royal Guards and a Sheev

29 April 2016 | Hisham | | Paper Minis, Role Playing Games, Star Wars
 

It's been a while since I posted Star Wars RPG paper miniatures. So here is something that would break the silence: Imperial Royal Guards! The red armoured guards which was first introduced in Return of the Jedi.

Are those guards wearing underwear under those robes?

As a bonus, I've included Palpatine the nice and helpful former Senator from Naboo in the pack. He is such a pleasant fellow. I might have printed the ones in the photo wrong somehow. They came out too dark instead of bright red.

Paper minis with BACKS!