The Crew of the Wild Gundark

11 January 2006 | Hisham | | Artwork, Role Playing Games, Star Wars, Wild Gundark

Never let it be said I ran the Wild Gundark game without having at least one group illustration done for the team. Clockwise from top left, Groo McShae the Duros sensor tech, Similiv Zalimort the Kerestian first mate, Captain Nisa Dyaton the pilot, Aleic Karnsky the gunner, N4-M8 the mercenary and Wayang Kulit the Jawa droid tech specialist. Click below to view the image.

The Crew of the Wild Gundark

Chronicles of the Wild Gundark Part III

02 January 2006 | Hisham | | RPG Actual Play, Role Playing Games, Star Wars, Wild Gundark

Concluding the saga of the Wild Gundark crew:

Quickly, the person on the other side of the comm told Nisa to meet them in Landing Bay 239 back at Medeus. “We'll be waiting there at noon local time tomorrow.”

Then the Fifth House woman cut off the transmission abruptly.

The confused N4 remarked, “Could someone please explain the situation to me? Who is this 'Duke' and who was that organic who ceased functioning outside the ship just now?”

Ignoring the newcomer droid, the worried Groo asked, “You think that communiqué was really bad for our health?”

A grinning Similiv replied, “Probably, Greenskin... but we wouldn't want our lives to be boring now would we?”

Finally after much contemplation, Nisa grimly said, “OK! We have a meet, but get ready for anything this time. We have about 12 hours till the meet, and I want to be alive for it.”

And now the conclusion:

Chronicles of the Wild Gundark

The world was known as Daver Kuat, third planet from its sun, a standard terrestrial life-bearing world. Unlike its sister world Kuat, which was a great big mess of thousands of ships surrounding it, orbital traffic here was light. On the farthest side of the planet from the sun, there was an island. Upon the island was a mountain. At the side of the mountain, there was a cave, spewing fiery smoke from it. Right outside the cave on flat ground was a YZ-900 light freighter. Six beings within this ship were considering their next move, now that the passenger who promised to pay them for passage had disappeared.

And they seemed to be right smack in the middle of the local politics of the Noble Houses of Kuat, which was known to be pretty deadly.


Chronicles of the Wild Gundark Part II

18 November 2005 | Hisham | | RPG Actual Play, Role Playing Games, Star Wars, Wild Gundark

Continuing the saga of the Wild Gundark crew:

Chronicles of the Wild Gundark

Nisa pulled on her control yoke and told her passenger (and her wary crew), "Let's get to work." Similiv turned to the comm board as the ship's nose turned the way Nisa directed it.

And she discovered that a colossal object blocked her entire forward viewport. Something gray. Something wedged shaped. Something over a kilometer and a half in length. Something ominous.

It seemed to them that the ship's cabin temperature dropped several dozen degrees.

"An Imperial Star Destroyer!"

And now the continuation of the story based on the Star Wars RPG campaign:


Chronicles of the Wild Gundark Part I

25 October 2005 | Hisham | | RPG Actual Play, Role Playing Games, Star Wars, Wild Gundark
Chronicles of the Wild Gundark

A Star Wars fiction, based on the Chronicles of Wild Gundark RPG campaign.

It all began when the crew of the Wild Gundark was commissioned to deliver twenty tons of bantha milk to the backwater town of Prosperity on the cold tundra of the planet Dellalt. The job went without a hitch, apart from the little tussle with the crew of an Imperial customs corvette (the two-pronged, sleek affair that many tramp freighter captains love to hate) in the Vaxal system. Unfortunately, the result of the little encounter was the spillage of approximately half of the delicious blue milk because of gravity plate failure. Things could have turned out real bad for them, but instead their contact, a imposing and tattooed Herglic named Dapp only paid them fairly in half and left peacefully.

There was only one thing known to them as they left Dellalt: They had taken on a passenger, Tell Sabarin, a stately and noble-looking person, who paid them a huge sum of twenty thousand credits to convey himself and his cargo, a cryogenic bio-containment crate, all the way to his homeworld of Kuat in the Core Worlds.


But there were two things unbeknown to them.

One: While they were away from the ship bargaining with Sabarin for the transportation fee in town, a shadowy figure slipped quietly into their ship followed by a shuffling metallic figure. Five minutes later, the shadowy figure slipped out alone and disappeared.

Two: A few minutes later, two more shadowy figures sneaked onto their ship.

And never came back out.


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