PHILIP: love it! Morgan Blackhand: Remember that Bill Slaviscek and West EndGames got a ton of source documents directly from Lucasfilm.… sila: irfan’s next PC name should be buchbinder very nice! Whill: You have a blog! Awesome! Thanks for compiling these! I tried to read all of tweets about these bu… Korpil: Great to see your complete list in one place! I will make a fuss out of it! sila: awww looks like a really awesome time. Balik Pulau is always cool. i loved when we used to drive arou… zarin: awesome! terrer gila. she’s definitely improving leaps and bound. Well done Yaya! Hisham: Yeah. They’ve come back.
Hisham and Sila has been writing stuff down on this weblog since 2005. Sometimes they post photos of family, sometimes they talk about film, books and music, sometimes there is artwork and stuff about tabletop gaming.
The other RPG campaign I played in more-or-less regularly with the Gamers of Kuala Lumpur crew is Night's Black Agents where we played an group of international freelance agents with contacts with various countries' espionage network who were embroiled in a plot to take over the world. With dogs. Who might be sentient vampires. Also, an infectious hemovirus pathogen.
Over the years I drew pictures for the actual play reports of Eclipse Phase that I played with the GOKL crew, I have never collected all the artwork in a single post... until now.
Hokusai Tarnungshaut my neo-octopus player character
Hokusai, Bishop-Six and Billy Cable Jr in spacesuits
The original Fastball Express crew during their pre-Venus days
The covert, tiny Sheldon morph
Welcome to Parvati Aerostat on Venus
Montage as the team form Gamera Security on Venus
Main Street, Cloud Nine
DANAI/Ina and Hokusai posing for a selfie while sneaking into Yamaha-Pacifica
The Janet morph
Hokusai in the Slitheroid morph
Christoph de Beers of the Jovian Republic
The Gamera Security (GamSec) logo
Billy Cable piloting an ultralight
Karamojo Bell even has a pith helmet vacsuit
The six-in-one Flexbot that shredded Karamojo Bell into a bloody smear, but it's okay. His cortical stack survived intact
The Maiko Clarimonda in the Jorōgumo morph
Bye, Maiko Clarimonda, but it's okay. She'll be reinstated from a backup with no memory of having her head blown off
The GamSec team descends to the Lucifer aerostat. Check out Danai in the little Sheldon morph beside Hokusai
The team finally meet Mr. Snuggles the ursomorph of the Teddy Bear Roadside Picnic Company
Hokusai and Danai are resleeved in q-morphs
How is Thomas Bangalter alive on the surface of Venus without any pressure suit and speaking to the team in their mind?
The campaign banner
So many other occurences that I did not during various earlier gmaing sessions before I started writing the play reports, such as...
Cable tumbling down Olympus Mons for two sessions -- at least
the team breaking Hokusai out of a sushi bar
driving with neo-chimpanzee trucker BJ the Bear
that time Bishop was sleeved in the neo-corvid morph (a.k.a the "chicken suit") for a reconnaissance mission at the 2309 Mr. Spock asteroid habitat in the Belt which turned into a one-man battle scenario while the others watched remotely from their ship
and that one time the team travelled to a protected section at the centre of Mars, discovered a Pandora Gate there and accidentally activated an alien device that gave the red planet a brand new magnetosphere.
Sadly, these happened before I began writing actual play reports in earnest here, so many a detail has been lost into dim memory, like tears in the acid rain. Good times, good times.
I was busy all through to the end of 2016 that I was oblivious to stuff happening in Kangar. For example, I recently discovered an alley near the centre of town which had been adorned by colourful streetart apparently painted by schoolchildren from all over Malaysia.
I thought I would take a couple of photos for documentation's sake, because this must have been a really fun event for the attendees.
The title artwork as one enters the alley.
This one looks pretty lively.
It appears one of the artist is a student from Irfan's school.
It is a wonder to see my niece's Alya's artistic skills develop, receiving updates from my sister. She is not only becoming quite the artist, but her skills in digital art using rudimentary art tools are now very impressive for her age!
Here are a couple of drawings Alya made that Sila emailed me over the last couple of weeks:
Here is a drawing of the Rowdy Ruff Boys, the male counterparts of the Power Puff Girls!
When Alya really wanted to go trick-or-treating for Halloween last month and she might have made her mother mad.
Alya also loves Steven Universe.
Here are both Alya and her little brother Rafiq in PPG style. Rafe a.k.a Adik is the onle with the long hair.
These are made freehand and with a mouse. I have also suggested they buy a graphics tablet for her and her brother to draw with. Perhaps they could use something more complicated than Paint; such as GIMP or Krita.
Erik Jensen commissioned a drawing of his wife - who is a huge Star Wars fan - as a purple lightsabre swinging Jedi who also happens to be an X-wing fighter pilot. Also included is the astromech droid designated BB-2.
This is one of the rare instances where I draw an original Star Wars character which is not involved in any RPG campaigns.
Across the Stars RPG artwork commissions have begun again! Below is the first illustration I made this year for this science fiction project:
According to the caption: A Garçon organizes appropriation documents for Hish, who is worried how much he'll pay in fines for the robot, a crashed starship, and insta-evac from the jungles of newly discovered Xanth.
The fourth session of the campaign was run in 1989 but I drew a comic of it some time in the mid 1990s. Because of the references in the first page, I would say this was pencilled some time after I got Galaxy Guide 9: Fragments From The Rim. (Perhaps in 1994 or 1995.)
Besides the first page, which is my attempt to establish that stuff happens all over the Galactic Empire, everything else should have happened more or less according to the game. The script is, obviously, not 100% as spoken by the players.
Because the comic has 24 pages, it will be divided between two blog entries with 12 pages each entry to minimise bandwidth strain, because graphics or something.
Episode 04A The Test of Truth Part 1
Last time on Strikeforce Enteague, a number of handpicked fringer-type agents were assembled and then transferred to the moon Enteague Minor in the Enteague Sector. The former commando Drew Greyhelm intention to form his strikeforce was coming to pass.
Page 01: There are references to Noval Garaint and Elshandruu Pica from Galaxy Guide 9, and Wenny Boggs from the Star Wars Sourcebook on this page.
Page 02: Enteague Minor establishing shot and the first pic of the team (so to speak). This was before Aurebesh, so "FIREBIRD" is in Latin alphabet.
I would very much like to say that these are some of the oldest illustrations I have drawn to be used for Star Wars RPG (to be precise the Strikeforce Enteague campaign), but they are not. These were drawn in the mid-90s when I was running the "second season" of the campaign, so to speak, after I returned from my studies.
Regarding these illustrations: it occurred to me that I could fold a single A4 piece of paper into 8 sections and draw characters, scenes and computer displayes that I have planned to appear in the session. Note that not all of these were ultimately used in a session.
Click on each thumbnail to view the full image.
This was the first session I ran upon coming home. I was lounging around at home when a bunch of youngsters - still in lower secondary school - accosted me at my door asking me to run the Star Wars RPG for them.
Ithorian and Sullustan scouts tell the player characters - a New Republic commando team - an Imperial Star Galleon in New Republic space. The Star Galleon lands at Elzethu Island in the Kinyen System. The group has to capture the crew, but the Imperial fugitives have taken an entire school hostage. Unbeknownst to the group, Captain Braxen possesses the powerful Staff of Qell Barakhbur.
I put the brakes on this group and storyline because the players were playing chaotic evil for some reason (Well, the reason was that they were young and have been playing D&D too long) and they held up a New Republic armory on Coruscant before the mission, then returned to Coruscant like a hundred New Republic Security Force would not be waiting for them to throw them into jail.
An Imperial Admiral was out for blood. Literally, a Ham Slacker's blood was required to activate Old Dead Palpatine's old exotic tech cache, something known as a X'thakk Capacitor Crystal. They are greeted by the Admiral graciously at his base on the prison planet Graynor.
Of course it's a trap. The team discovers a number of exsanguinated corpses and a list with Ham's name the only one not stricken. They have to rescue Ham on the frozen world of Kendell back in the Enteague Sector. The Admiral succeeds in raising the colossal crystal from beneath the ice. But there is a snag. The crystal only work on the extinct X'thakks.
The first generation of player characters return to discover that their grandparents had fought Vurnase Gregh, a marauding Dark Side disciple.
It turns out that Vurnase Gregh was about to unleash the powerful Dark Side spirit Herroth Rax and their grandparents died to stop him. Meanwhile, Herroth Rax was about to be released from his pocket universe that he was banished to and the team now had to find a way into that universe to kill him while he was depowered.
Genya Brock, an Outlaw, is listed as Wanted: Dead by a criminal organization that ruled an entire planet. Also trying to capture him is Cragus 12 the bounty hunter from Star Wars Adventure Journal 01. They travel to the Oseon system to investigate.
While the crime lord and his lieutenants scheme in the shadows, the team meets Platt Okeefe and Tru'ebb Cholakk of the Black Curs commando team. Boddu Bocck from Star Wars Adventure Journal 02 drops by to bag Genya. Of course he fails.
I have no recollection of when and for what I drew the above.
I've been playing with OpenShot Video editor on this Linux Mint laptop.
I downloaded the one in the repository, which was v1.4. Keyframe animation was a joy with it, but I was not able to copy and paste animation properties from one video clip to another.
I did a little digging and I discovered that OpenShot 2.0 had been released recently and this version allowed me to copy paste animation properties. After the upgrade, I discovered that I had less control of the animation than I did with 1.4. (For example, I could go to and easily set the values for the start and the end of the horizontal position each clip with 1.4.)
In any case, this is the result of my tinkering about with OpenShot. I am certain I will get the hang of it as I keep using the program.