The Tenth Doctor

Adventures In Time, Space and Victorian London

On Sunday I played in Cubicle 7’s Doctor Who: Adventures in Time and Space role-playing game. Usually Doug GMs, but Kai guest-GMed the game I was in. Kai deliberately GMed the session rules lite and with a more free-form style which allowed for cinematic fast play. You have Attributes and Skills which allow you to do pretty much everything with an allocated number from 0-5 or above, 5 being a something you’re exceptionally good at. To perform a task, a player rolls 2d6 + the appropriate Attribute + the appropriate Skill. You roll against a target number. The harder the task, the higher the target number. You also have Traits, giving you some special abilities or bonuses to your rolls. Traits can be good or bad, with names that range from the simple Attractive, Brave and Charming to the more esoteric Time Traveller and Run for your Life! If you […]

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