Mini Six: The Swiss Extraction Operation

Earlier this week, I dropped by EdVentures Malaysia (Persatuan Kembara Ilmu Malaysia) to deetermine the feasibility of applying TTRPGs in training for youngsters. Besides running a demo for them to grasp the what, who, when, why and how of the game, I was also inundated by many a question. The questions also help me to think about what keywords and visual concepts that would help with promoting this activity for children (and their parents).

GM explaining Mini Six to some players

How will the extraction operation go?

I wrote a 4-page scenario for the play session over the weekend, with four sections. But we only completed one section! We never even got to do the heist/extraction in Lausanne.

The actual play write-up of the game follows:

THE SWISS EXTRACTION OPERATION

Dramatis Personae

  • Techei Savvy – the Technician
  • Skidmarks – the Driver
  • Kim Possible – the Spy
  • Avicenna – the Medic
  • Chrollo Zidane – the Soldier
  • Gadget – the Hacker

The Mission

The ESH Intelligence Agency — based under KL Sentral, Kuala Lumpur, Malaysia — orders one of its field teams The Damned Six to Switzerland. Their mission is capture an enemy bomb maker known as Mr. White. They must interrogate Mr. White to discover the location of a stolen nuclear device codenamed SAPPHIRE PHOENIX.

The scenario printout, character sheets and some D6s

That’s a photo of the actual Gornergrat Railway in Switzerland

Upon arriving in Switzerland, Skidmarks parks their white 1970 VW van at the train station in Zermatt.

In Medias Res

As the train is returning to Zermatt from Gornergrat that morning with the Matterhorn looming in the distance, the team advances on Mr. White’s suite. According to intel, he usually travels alone and booby traps his doors with a smoke grenade. Techei immediately spots the trap and disables it much the the surprise of the others. Needing intel about the suite interior, Kim climbs on top of the train. She almost falls off when the train rocked violently for a second.

Meanwhile, Gadget uses his laptop to hack a secure wifi signal from the suite.

Kim deploys her pocket quadcopter drone (with a successful Pilot check) to the window. Within, there are three other armed guards with Mr. White. Mr. White is sitting at his study table. Above him in the ceiling is a roof hatch.

(Note: Here an impromptu Q&A session took place for quite a while and the players of Gadget and Techei had to leave.)

Extraction

It is time to move.

Chrollo opens the door, fires his pistol thrice. Two guards go down, but the first bullet only grazed the first guard’s left ear. Mr. White is startled.

(Initiative is rolled, advantage to Chrollo.) The former JSDF soldier turned to the first guard again, shoots and somehow shoots his right ear. This gave Avicenna, the former Afghan military medic, the opportunity to move in and punch the guard into unconsciousness.

During fracas, Kim drops in through the roof and attempts to deceive Mr. White as his rescuer. But because Kim is unable to haul him up through the hatch in time, the others surround Mr. White when he fell back onto his desk. Mr. White captured, Avicenna puts him to sleep with her tranquiliser hypodermic needle from her kit.

Suddenly there is knock on the door. “Tickets, please!” Chrollo grabs the ticket conductor and knocks him out.

Now there were five unconscious bodies on the floor of the suite.

The whiteboard with ad hoc information written on it

Everyone’s names, background factoids and the train suite battle map can be seen here

Interrogation

When the train comes to a halt at Zermatt station, they disguise themselves as medics to sneak Mr. White out on a stretcher past police officers. Kim and Skidmarks clear a path through the station first, followed by Avicenna and Chrollo with the stretcher. The team makes its way to their van Chomby, and drives off safely. Kim directs them to an old safehouse, an abandoned vinyard near the town of Visp.

(Presumably, Gadget and Techei head off in a different direction.)

They arrive at the safehouse early afternoon, and bring the unconscious Mr. White to the dank, damp wine cellar. After tying him into a wooden chair, they wait for him to wake up.

The interrogation begins with questions about the Kim threatens him to his face. Behind him, Chrollo has his gun barrel to Mr. White’s head. The berating and the gun-to-the-head works. Mr. White informs them that he himself has no idea where SAPPHIRE PHOENIX is hidden. He was en route to meet a colleague who knows where the stolen nuclear device is. However, that colleague, Mr. Black, has been arrested in Lausanne. For the location of SAPPHIRE PHOENIX, Mr. White tells them, they need to rescue Mr. Black from the Swiss Police and Interpol.

Leaving Mr. White at the safehouse, the Damned Six drives to Lausanne to continue their mission…

Players around the table filled with charsheets, dice, dice trays, other sample RPG books and one Alien RPG quickstart

The members of the Damned Six (Enam Jahanam) field team

To be continued?

Posted in Role Playing Games, RPG Actual Play, RPG One Shots, RPG Teaching Plays and tagged , , .

Khairul Hisham J. is a freelance artist, writer, editor, translator, English language teacher and a long time tabletop role-playing game player and gamemaster.

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