Showing off charsheets

Doctor Who AITAS: The Flames of Salem

Doug ran a great Doctor Who: Adventures in Time and Space RPG session just in time for Halloween! Continuing the previous session Feet of Flesh, Feet of Steel! After discovering that the blue box that the Doctor and Cindy brought them into was bigger on the inside, Max Fox the amnesiac robot engineer from the year 3027 and Doctor Olujimi the Kenyan country doctor from 1975 were ready to leave the planet Klaris. At the control room, the Doctor – looking bewildered – asked if they smelled something cooking. Max and Olujimi did. They followed the Doctor who ran through a doorway that brought them even deeper into the TARDIS. Ultimately, they halted in a room full of pipes. There was a heavily-built man, blonde and barrel-chested with thick arms wearing a grimy apron and a chef’s hat. He was frying a kipper while singing The Turkish Song of the […]

Continue reading
GM Doug

Doctor Who AITAS: Feet of Flesh, Feet of Steel

Doug GMed Cubicle 7‘s Doctor Who Adventures in Time and Space RPG for Irfan and I for the first time and it was an enjoyable night. For Irfan this was the first time someone other than me was the gamemaster. We played Fox and Olujimi just as they were stranded on the planet Klaris in the far future after hunting and failing to detain the big game hunter Breybrooke who was driven insane, corrupted by alien technology he had unearthed in Kenya in the year 1977. Episode 01 Klaris The game began as the duo was dining with their impromptu host Hermis, a Klarisian who served them haphis, a floating and slowly-spinning ball of edible mass that replenished itself as it was being scooped by cutlery. Olujimi thought it would taste more like cheese but it did not. Fox just ate away in silence. Stranded on Klaris City guards knocked […]

Continue reading
The Tenth Doctor

Adventures In Time, Space and Victorian London

On Sunday I played in Cubicle 7’s Doctor Who: Adventures in Time and Space role-playing game. Usually Doug GMs, but Kai guest-GMed the game I was in. Kai deliberately GMed the session rules lite and with a more free-form style which allowed for cinematic fast play. You have Attributes and Skills which allow you to do pretty much everything with an allocated number from 0-5 or above, 5 being a something you’re exceptionally good at. To perform a task, a player rolls 2d6 + the appropriate Attribute + the appropriate Skill. You roll against a target number. The harder the task, the higher the target number. You also have Traits, giving you some special abilities or bonuses to your rolls. Traits can be good or bad, with names that range from the simple Attractive, Brave and Charming to the more esoteric Time Traveller and Run for your Life! If you […]

Continue reading