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Sabacc Cards of SWAG

Back in 2002, the first iteration of the Star Wars Artsts’ Guild made an exclusive deck of unofficial Star Wars sabacc cards. It was unofficial in that it wasn’t a Lucasfilm-sanctioned project. However, the cards and how it was played used the play description as detailed in L. Neil Smith’s The Lando Calrissian Adventures novel trilogy and West End Games’ Crisis on Cloud City role-playing game supplement. A bunch of SWAG artists contributed artwork for the face cards, including myself. Recently, Bob Rodgers the former Baron Administrator of SWAG reminded me that I have a copy of the SWAG sabacc deck. So I dug around for it and found it. Here are some photos I took of the deck. Oh man, it’s been 10 years? How time flies like an airspeeder.

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bare-bones-cover-05

Bare Bones Cover Process

The Bare Bones Game System published by DwD Studios – the rules-lite, role-playing game featured in the previous post – also required a cover art. I was commissioned to produce a comic-style scene of the characters in the fantasy template cards appropriating loot. Here is the step-by-step process of how the cover came to be. I start with a rough sketch of the cover in black and white, overlaid with the margin and bleed marks. The previous sketch is used as a rough pencils layout by reducing the transparency. Inks are applied on top of the pencils. In this case, I do not pencil with a lot of detail. Colours are applied under the inks. Actually by this time I’ve coloured the background, but I’ve blocked it out with a white layer so you could see the foreground colours. What does the background look like? The background looks like this – originally. […]

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A thief of some sort

Bare Bones

The Bare Bones Game System – to be published by DwD Studios – is a rules-lite, multi-genre role-playing game formatted onto playing card-sized cards. Here are artwork for players that will be printed on card-sized character sheets for a standard fantasy-type world with the usual suspects: Human, Elf, Halfling and Dwarf.

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Atomic Blast

Villains and Vigilante Card Art

Recently, I have been commissioned by Superhuman Games to produce seven Power Cards for their licenced Villains and Vigilantes card game. I am honoured to be illustrating scenes with characters created by Jeff Dee. Spyder and Condor are grappling on the subway tracks as a train approaches. Dreamweaver issues forth a host of spectres in combat. Motivator telekinetically causes Space Racer to feel pain in his gut. Stigmata pops out of thin air behind Gauntlet. Blastar fires a burst of deadly energy from his body. Lady Armageddon does what she does best. Auntie Gertrude feeds an injured Condor soup as he recuperates.

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Sages of RPG Game Art

Here are some recent commissions from Sages of RPG in New Hampshire. These are some artwork for their upcoming (and yet-unnamed) game. Stay tuned for more details of this “bright colored happy silly game without being corny,” according to game developer Wayne Moulton Jr. [[image:sorpg-monkey.jpg::center:0]] [[image:sorpg-crowd.jpg::center:0]] [[image:sorpg-barrel-organ.jpg::center:0]]

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