Among the many entertaining obstacles you could use as challenges for players of the Star Wars RPG are creatures. Defeating a critter is a natural Star Wars storytelling element, as can be seen in the movies. A host of new and original creatures had been created in the Star Wars The Clone Wars animated series, such as mastiff phalones, skalders, rupings and gutkurrs. Most have not had official roleplaying stats to them for gamemasters to use.
However, here are my home-made stats of the blixus, a cephalopod with huge, flailing tentacles, a crab-like shell and and a ravenous maw as it appeared in the fourth season episode “Kidnapped”.
A fun fact: the blixus first appeared in the Dark Horse Comics’ Star Wars The Clone Wars #2 “Slave Traders of Zygerria” written by Henry Gilroy. This story arc was adapted into the three-episode Zygerrian slavers arc of which “Kidnapped” was the first.
Here are D6 and Edge of the Empire stats for the blixus. Also, let’s assume these stats are for the “blue-speckled, yellow-bellied blixus” that originate from the Tingel Arm and are now widespread on a thousand other systems in the Outer Rim Territories. When the official blixus stats are eventually published, they would not supercede this subspecies of the creature
Blixus
Star Wars D6
Blixus, cephalopod predator
Scale: Character
Length: 13.3 meters.
DEXTERITY 1D
Brawling parry 3D
Tentacle grab 4D+2
PERCEPTION 2D+1
Hide (only in swamps) 3D
Search 4D+1
STRENGTH 4D
Brawl 5D+1
Special:
Bite attack damage: 4D+2
Constrict damage: 2D+2
Crabshell armour (top, sides and back): +2 to Strength against energy, +1D to Strength against melee.
Move: 4
Star Wars Edge of the Empire
Blixus [Henchman]
Brawn 3
Agility 2
Cunning 1
Intellect 1
Presence 1
Willpower 1Skill: Brawl 1, Coordination 1, Perception 1, Stealth 1
Talents: Feral Strength 1
Soak/Defense: 2/1
Threshold: Wound 14
Abilities: Difficulty to spot a hiding blixus in a swamp is Moderate (♦ ♦ )
Silhouette: 2
Equipment:
Bite (Brawl, Damage 6, Crit 3, Range [Engaged])
Tentacle smash (Brawl, Damage 5, Crit 3, Knockdown (may spend Triumph to knock an opponent hit by a successful melee attack prone), Range [Engaged])
Tentacle constrict (Coordination, Damage 3 and +1 every round thereafter, Crit 3, Range [Engaged])
Note: I still so not have the Edge of the Empire core rulebook, so the stats might be a bit wonky.