Spider Monkey

D6: Spider Monkey Stats

Spider Monkey: D6 Stats Spider Monkey Type: Tree-swinging monkey DEX 5D Dodge: 6D+2 Throw: poo 6D PER 2D STR 1D+2 Brawl: bite attack 5D Climb/jump: 7D Move:10 (on ground) / 15 (on trees) Special abilities: Bite attack: STR+1D Damage Poo flinging: On hit, roll target’s willpower against Moderate difficulty. Failure causes a round of barfing, plus immobilized for that round. The next round, the target is considered wounded. The third round, the target is automatically back to normal unwounded health state. I wrote these stats for a spider monkey as a joke in The Rancor Pit forums back in 2004, a year before this blog was created. Since I have never reproduced them elsewhere, I thought I should have them here for posterity’s sake. The image is from Wikipedia. Will anyone ever use these stats? Who knows.

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Mini Six: A Day By The Sea

Mini Six: A Day By The Sea

Mini Six: Doom Agents 01 A Day by the Sea For the third time I ran a tabletop RPG session for my class using the Mini Six system, and this time I have integrated it with the English curriculum we had. The week’s lesson theme was Natural Disaster and I also had to teach them about Descriptive Essays. The RPG became a teaching tool in this situation, because students were able to interact verbally with each other in the context of the narrative. I did some research on the seaside towns in Fukushima, Japan to prepare for the session. During the game they also had to roll dice to determine that the action they declared succeeded or failed. And then had to write their game experiences as in-universe stories for homework using a structured set of questions I sent them via Google Forms. Dramatis Personae Sabrina as Berry, the scientist Athirah […]

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View from the Peanut Gallery

Mini Six: Shadows Through The Mist

I have always stated that tabletop role-playing games (RPGs) can be amazing teaching tools, not only for language purposes but to develop critical thinking skills, social skills and general knowledge. Yesterday, I finally ran a game in an English for General Purposes class to see the students could be engaged enough for them to communicate with each other and me without being shy. The Setup Seeing that polyhedral dice were rare in these here parts, I thought I would run a game that used the ubiquitous six-sided dice. Thus, AntiPaladin Games’ Mini Six was chosen. Besides, the system is based on West End Games’ D6 system which runs the Star Wars RPG which I have been familiar with for the last 26 years. The previous week the students and I had agreed to participate after briefly explaining to them what the game is, how it would be played and what […]

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Westward cover

Westward is Released!

Westward, the role-playing game from Wicked North Games whose development I have been involved with in this past year, has finally been released. Westward is a game of steampunk wild west set on an human-colonized extrasolar planet. Players and gamemasters of this game play and create adventures around humans whose ancestors were marooned on the planet Westward centuries ago. Lack of conventional power generation has created new technology that uses exotic local minerals and steam to build airships and steam-powered mech. Politics of the cities and settlements make for great conflict for players to embroil themselves in. And deadly alien creatures and hazards await adventurers in the dry badlands of Westward. I’d like to thank Wicked North Games for the opportunity to work on this product and with a host of talented writers and artists, some of which have been people I’ve admired since the early ’90s. Download a pay-what-you-want […]

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Blixus

Blixus – With Stats!

Among the many entertaining obstacles you could use as challenges for players of the Star Wars RPG are creatures. Defeating a critter is a natural Star Wars storytelling element, as can be seen in the movies. A host of new and original creatures had been created in the Star Wars The Clone Wars animated series, such as mastiff phalones, skalders, rupings and gutkurrs. Most have not had official roleplaying stats to them for gamemasters to use. However, here are my home-made stats of the blixus, a cephalopod with huge, flailing tentacles, a crab-like shell and and a ravenous maw as it appeared in the fourth season episode “Kidnapped”. A fun fact: the blixus first appeared in the Dark Horse Comics’ Star Wars The Clone Wars #2 “Slave Traders of Zygerria” written by Henry Gilroy. This story arc was adapted into the three-episode Zygerrian slavers arc of which “Kidnapped” was the […]

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Slugshark

Slugshark – With Stats!

When Irfan showed me this clay creature he created, I thought I’d take a photo of it and make up some stats for it. Star Wars D6 Slugshark, Amphibious reptilian predator Scale: Character Length: 150-200cm. DEXTERITY 2D Brawl 3D+2 Constrict 3D+1 PERCEPTION 2D+1 Sneak (only when swimming) 4D STRENGTH 2D Swimming 4D+2 Special: Bite attack damage: 3D Constrict damage: 1D increments per round (Round 1: 1D, round 2: 2D, etc) Horn attack damage: Strength+1 Move: 10 (swim) / 8 (slither) Star Wars Edge of the Empire Slugshark [Minion] Brawn 2 Agility 2 Cunning 1 Intellect 1 Presence 1 Willpower 1 Skill: Brawl 1, Coordination 1, Stealth 1 Talents: None Soak/Defense: 1/1 Threshold: Wound 12 Abilities: Difficulty to see swimming slugshark Hard (♦ ♦ ♦ ) Silhouette: 1 Equipment: Horns (Brawl, Damage 4, Crit 4, Range [Engaged]) Teeth (Brawl, Damage 5, Crit 4, Range [Engaged]) Constrict (Coordination, Damage 1 and +1 […]

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What could have caused this?

D6 Magazine 5: The Space Opera Issue

The community driven D6 Magazine issue 5 has been released by Wicked North Games. This is the space opera issue with lots of space-based scenarios and stats for the Open D6 game system. Six pieces of artwork were commissioned from me for two articles. The first three are used for the scenario Outpost 1717, a sci-fi horror adventure written by Peter Schweighofer. Click on the thumbnail above for a larger view of the space scene.   The second three are for Brett Pisinski’s Hard Times for the Talisman article. These are NPC portraits based on Drew Moss’ character designs that can be seen on the cover of this issue!   Download D6 Magazine at DriveThruRPG at this link for free! D6 Space can be found here, also a free download.

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Embo

D6 Stats of a Star Wars Hat

From Season 2, Episode 17: “Bounty Hunters” of Star Wars: The Clone Wars comes Embo the Bounty Hunter, a male Kyuzo. His signature gear is his wide-brimmed, armoured hat, which he’s able to use as a shield when turned into incoming blaster bolts. Also, he is able to throw the hat to strike a target which then returns to him like Captain America’s shield. Here is my OpenD6 stats for Embo’s Hat. EMBO’S HAT Gear: EMBO’S HAT Type: Awesome Frisbee-Shield Hat Skill: Melee parry (shield against ranged weapons) / Thrown weapons (for throwing attack) Difficulty: Easy (to shield), Difficult (to throw) Damage Resistance: 5D Thrown damage: STR + 1D Note: Returning weapon: When throwing, upon Wild Die of 6, you automatically retrieve the returning hat. Else, you need to roll a second Moderate Thrown Weapons skill to grab it in mid-air if nothing stops it from returning back to the […]

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Artoo faces off a B1 battle droid

Irfan’s Player Character Saves The Day

Irfan played his first complete Star Wars Role-Playing Game adventure today, as everyone’s favourite intrepid astromech droid Artoo-Detoo. He was awesome at figuring out solutions to simple problems that were presented in the scenario that I cooked up. He even role-played Artoo well by having in-character conversations in regular robotic beeps. We played on the living room carpet and I used the gamemaster (GM) screen for the first time ever, with the D6 rules and stats inserts I made. My coterie of white D6 were arrayed on the floor, while the singe red D6 served as a Wild Die. The scenario was designed to be short and with minimal story twists. Shortly after the Battle of Hypori that, Artoo-Detoo, the lone player character (PC), was sent by Clone Commander Cody for a mission. Orbiting the planet, say for story’s sake, Eiattu 6, Artoo’s task was to be flown from the […]

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Bonus: Blasters for the player side screen

This Is What A DL-18 Blaster Look Like

So the other day I made three pages of rules and stats for a SWRPG GM screen. Those face inward, to the gamemaster who has to refer to rules and tables and some stats at a moment’s notice during a game session. What about the other side? you may ask. What do the players see? So people print out photos and artwork of scenes of whatever game they use. There are hundreds of official and fan artwork of Star Wars in the internet wilds. If you download the Pirates of the Spanish Main GM screen inserts for Savage Worlds, they also come with inserts for the player side with artwork and map. Here’s one insert I’ve made for SWRPG on the player side: A blaster visual reference guide. No longer do you need to tell other players, “I have that blaster pistol that Han uses to shoot at the sarlacc […]

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Combat & Movement

Star Wars RPG D6 GM Screen

Here’s something I’ve been working on for the last year or so, created over long periods of nothingness punctuated by brief periods of activity. My very own design for a full-colour Star Wars RPG Gamemaster’s Screen in D6 rules – using Inkscape. There are three pages of inserts, each US Letter sized. They work great with the Savage Worlds Customizable GM Screen. The first are tables for combat (injury, scaling, damage, healing, etc.), movements (manoeuvre modifiers, character & vehicle) and astrogation mishaps. The second are tables for Force Powers with modifier tables, and charts for weapons and gear. The last insert are nothing but stock NPCs to be used in a Rebellion-era campaign. That is, no Jedi and clone. Only Imps, fringer-types, droids (some from the Clone Wars which might have survived to the Rebellion era), and creatures that can kill you. I wish there was space for more stuff […]

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Arakyd Diamondback

Arakyd Diamondback Droid Stats

It was during the Enteague Sector campaign for the Star Wars Roleplaying Game which I GMed perhaps fifteen years ago. A new team of the Strikeforce Enteague, consisting of younger members, had to investigate the Malc Toldreyn Library on the planet Neeuderni to solve the campaign mystery arc of why an Imperial Admiral (no names here, cause in retrospect the NPC naming convention I used at around this time sucked) wanted Ham Slacker the tongue-tied engineer dead. Naturally, the Imperials attacked during the investigation. Radio communications on and around the planet was jammed. It turned out that the Imps had deployed a Diamondback droid which is designed to jam planetary and interplanetary communications. The group borrowed the local defence forces’ CloakShape fighters to attack the droid, which had its own defences in the form of anti-fighter cannons. I’ve rewritten down the D6 stats slightly modified from my original pencil notes […]

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Fragments From The Rim

Fragments From The Rim

All my life I’ve loved the idea of the Star Wars universe. When I discovered that there was a Star Wars Roleplaying Game published by West End Games back in 1987 I was excited. But this won’t be about how I got into RPGs, but the review of one of the best SWRPG supplements ever: Galaxy Guide 9: Fragments From The Rim Here is a list of why this supplement by Simon Smith and Eric Trautmann rocks: It’s a well-written book. It has tragedy and humour all packaged up in the entries and the vignettes in the book. The characters to be used as Non-Player Characters (NPCs) have fantastic backgrounds. Parts of the book are designed to actually make you chuckle, not in a non sequitur humour kind of way, but well within the context of its universe. It’s diverse. It shows you a dozen aspects of life in the […]

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Cracken's Collection of Crazed Crackpots Cover Clangs Cowbells

Cracken’s Collection of What?!?

In the tradition of West End Games’ series of sourcebooks such as Cracken’s Rebel Field Guide, Cracken’s Rebel Operatives and Cracken’s Threat Dossier (all of which are books written in-universe by the fictional General Airen Cracken), I now bring you the non-official mini-sourcebook pdf for the Star Wars Roleplaying Game (D6 rules version)… Cracken’s Collection of Crazed Crackpots. It’s created 100% by open source software. The artwork was made with The Gimp, the layouts were done in Scribus, and some elements were saved in EPS and ported from Inkscape. And it’s compressed into a zip file by Ubuntu’s onboard archiver. It’s basically a book about some dangerous escapees from a nuthouse for the criminally insane. Stats are included for D6 roleplaying goodness. Take it seriously at your own risk… and sanity. Apologies for not having the time to create a back page. Oh, and Airen Cracken doesn’t really appear until […]

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BU-77, Advanced Recon Clone

Here are the stats and capsule for BU-77, the ARC trooper I played with Team Sabredart on IRC. The game was run by Simon Taylor using the old West End Games‘ D6 system. I had a ball playing this character, as you can see by the actual ad lib quotes which was spoken (or typed in) during course the game sessions. Too bad we didn’t play out the character until the Order 66 massacre. It would have been interesting to see what he would do to Raeree Giin, their Jedi team leader. He used to have a DC-15A blaster rifle, which for the D6 stats I used the official stats of the BlasTech T-21 light repeating blaster, but it was confiscated when they were all arrested for insubordination. Name: BU-77 aka Butthead Type: Non-standard ARC Trooper Sex: Male DEX 3D+1 Blaster 6D Dodge 4D KNO 2D Survival 3D Willpower 3D […]

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Galaxy Games Online Files For Download

After Phil “Grimace” Hatfield introduced me to Galaxy Games Online, I’ve long thought of customising some .ggo files for use with the old West End Games’ Star Wars RPG. Galaxy Games Online is a program that allows you to run and play pen and paper type role playing games over the internet using a chat window and a dice roller. One feature available on the program allows us to create our own .ggo files, which can be customised player character sheets, dice rollers and even a virtual book where we can write down our house rules, all readable from the main program. You can even create your own random name generator, which is easily adaptable to other uses such as random encounters or random locations. [[image:ggo1.gif:Intro Screen:center:0]] Here for your download are four .ggo files compressed neatly in a zip file. SWD6 Template – An empty player character template with […]

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