Chronicles of the Wild Gundark

Chronicles of the Wild Gundark Part III

Concluding the saga of the Wild Gundark crew: Quickly, the person on the other side of the comm told Nisa to meet them in Landing Bay 239 back at Medeus. “We’ll be waiting there at noon local time tomorrow.” Then the Fifth House woman cut off the transmission abruptly. The confused N4 remarked, “Could someone please explain the situation to me? Who is this ‘Duke’ and who was that organic who ceased functioning outside the ship just now?” Ignoring the newcomer droid, the worried Groo asked, “You think that communiqué was really bad for our health?” A grinning Similiv replied, “Probably, Greenskin… but we wouldn’t want our lives to be boring now would we?” Finally after much contemplation, Nisa grimly said, “OK! We have a meet, but get ready for anything this time. We have about 12 hours till the meet, and I want to be alive for it.” And […]

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Heaven and Earth cover

A Writing Gig?

I wouldn’t have thought it possible a year ago. Heck, I would have scoffed at the idea 3 months ago, but upon browsing the RPG.Net Freelancing Forum recently, I decided to answer a call for freelance writers, instead of illustrators. I submitted the text for the Net.Guide to Spleens to the person in charge and hoped for the best. After a flurry of e-mails, I was tasked to write 2 articles for a book which will be released next spring. The tone of the short write-ups would be akin to that of the Twilight Zone or Twin Peaks, or like Grant Morrison’s The Invisibles (A great comic. Go out and read it if you haven’t.) The job isn’t a earth-shattering one, nor does it pay much but it would be my first professional writing gig, and as they say my foot at the door. The company I’m writing for is […]

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The Game Mechanics

Tomorrow’s Evolution Freebie

The Game Mechanics have a freebie pdf for Future Player’s Companion: Tomorrow’s Evolution role playing game supplement named Future Pharma, from the chapter on drugs and pharmaceuticals in a science-fiction setting. Four of my artwork are also featured in the free pdf. Download it at Free Samples section at the FPC page here. Additionally, Marc Schmaltz has added me to the contributors roster at The Game Mechanics. The spelling errors on the bio there are all my fault for typing too fast. I’ve sent an email to Marc with the corrections. Tee hee. (blush)

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Busted

Future Player’s Companion: Tomorrows’ Evolution

The last of the series of three Future Player’s Companion books is now released: Future Player’s Companion: Tomorrow’s Evolution. Written by Gary Astleford, Neil Spicer and Rodney “Moridin” Thompson and co-illustrated by Jacob Elijah Walker, the supplement to Wizards of the Coast’s d20 Modern and d20 Future has all you need for advanced sci-fi characters from cybernetic enhancement to new gadgets to effects of drugs and medicine in a science fiction setting. Here are all some of the artwork I contributed to the PDF supplement. For the previous two books, pencilling and inking were done with a regular pencil and pen, then the pencils are erased while the inks are scanned and greyscale shadow is added in the computer. For this book, only the pencils were done out of the computer. The line inking, lighting and shadow effects were all made digitally with the graphic tablet. Update: To view all […]

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Chronicles of the Wild Gundark

Chronicles of the Wild Gundark Part II

Continuing the saga of the Wild Gundark crew: Nisa pulled on her control yoke and told her passenger (and her wary crew), “Let’s get to work.” Similiv turned to the comm board as the ship’s nose turned the way Nisa directed it. And she discovered that a colossal object blocked her entire forward viewport. Something grey. Something wedged shaped. Something over a kilometre and a half in length. Something ominous. It seemed to them that the ship’s cabin temperature dropped several dozen degrees. “An Imperial Star Destroyer!” And now the continuation of the story based on the Star Wars RPG campaign: The Star Destroyer, Nisa Dyaton noticed, had deactivated running lights. And most of its hull viewport were dark. Tell Sabarin finally commented, “The ship is brand new, probably fresh off the manufacturing drydock, with minimal security and maintenance crew. It’s awaiting inspection before a crew is assigned to it.” […]

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Chronicles of the Wild Gundark

Chronicles of the Wild Gundark Part I

A Star Wars fiction, based on the Chronicles of Wild Gundark RPG campaign. It all began when the crew of the Wild Gundark was commissioned to deliver twenty tons of bantha milk to the backwater town of Prosperity on the cold tundra of the planet Dellalt. The job went without a hitch, apart from the little tussle with the crew of an Imperial customs corvette (the two-pronged, sleek affair that many tramp freighter captains love to hate) in the Vaxal system. Unfortunately, the result of the little encounter was the spillage of approximately half of the delicious blue milk because of gravity plate failure. Things could have turned out real bad for them, but instead their contact, a imposing and tattooed Herglic named Dapp only paid them fairly in half and left peacefully. There was only one thing known to them as they left Dellalt: They had taken on a […]

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Nexus Point

Worlds of the Enteague Sector

In 1989, my father bought me two books that started me into Star Wars role playing game: West End Games’ Star Wars The Roleplaying Game rulebook and the Star Wars Sourcebook. My first campaign (and the longest I gamemastered) was my “Strikeforce Enteague” campaign. The players were characters of a Rebel Alliance strike team that consisted of mostly fringer types, and it took place in a sector of the galaxy I created I ultimately named the Enteague Sector (thought sometimes their adventures took them as far as Coruscant which at that time was only referred to as Imperial City.) Here I am 16 years later, and I’ve finally finished a project I started almost 2 years ago: a pdf mini-sourcebook formatted for the SWRPG called Worlds of the Enteague Sector. It’s not extensive as WEG‘s The Planets Collection or WOTC‘s Geonosis and the Outer Rim Worlds. There is a front […]

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Helpers

Future Player’s Companion: Tomorrow’s Hero

Apart from Future Player’s Companion: Tomorrow’s Hero, the second of three books released by The Game Mechanics, being released and on sale at RPGnow.com, I’ve also took my old gallery at Geocities, modified it, gave it a proper banner, updated some details and relocated it here at Hishgraphics.com. The Hishgraphics Gallery can be found at http://www.hishgraphics.com/gallery. In the meantime, here are three four of the artwork from Future Players’ Companion, Volume 2. Click on… to view them.

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Netizen

Future Player’s Companion: Tomorrow’s Foundation

GenCon Indiana will be on later this week at the Indiana Convention Center, Indianapolis. That’s when The Game Mechanics will be launching Future Player’s Companion: Tomorrow’s Foundation, a game supplement for d20 Future. Where my professional artwork in the game industry will be published. The document will be an e-book for now, and will have two other volumes following it later in the year. To see five of my ten illustrations created for the book, click to read the rest of the article.

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The Game Mechanics

My First Freelance Job With An RPG Company

Ever since I got this computer right here four years ago, the one I’m using to type in this entry, I have been developing a portfolio and sending them to companies for freelance work. An industry I have always wanted to work on is the role-playing game industry. There is a list of companies that I send my portfolio to every year, in a cycle. Most ignore my e-mails. Some like Chaosium wrote back with polite rejection letters. Very rarely, I get an e-mail asking for a quotation like the one from Final Sword Productions. But so far, I’ve not getting any hits from any of the gaming companies. Last week, it all changed. Thanks to my good friend Gary Astleford, Stan! from The Game Mechanics contacted me with work. As of today, I am officially working on 6 quarter-page black and white illustrations for Future Player’s Companion, written by […]

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Page One of Article

Irfan As A Star Wars Planet

Irfan has a planet officially named after him in the Star Wars universe. Specifically, a gas giant in the Vaxal system. Third planet of the system, with seven moons orbiting it. How did it come about, you ask? Thanks to a friend of mine named Gary Astleford, a freelance game writer. He landed a gig writing a Star Wars RPG article for Paizo Publishing’s Dungeon / Polyhedron Magazine (Issue 106, cover date January 2004) and he asked me if he could use Irfan’s name in the article. So, now Irfan is an official planet in the Star Wars universe, since Paizo Publishing at that time is a Lucasfilm licensee for Star Wars RPG along with Wizards of the Coast for the d20 incarnation of the game. Yay. Here’s the scan from the part of the magazine with his name on it. Thanks Uncle Gary.

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Cover art

The Net.Guide to Spleens

About 2 years ago, I wrote an e-book on a whim along with lots of help from Ryan Lee and Gabriel Johnson. It was called the Net.Guide to Spleens and it can be used with both the D6 and the d20 versions of the Star Wars Roleplaying Game. Download it here from Google Drive and have fun using it in your campaign, or just reading the stupid stuff I came up with. Artwork I drew for the supplement

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