Osathulhu

My Pet Cthulhu

It was show and tell time at school, so little Ayumu Kasuga brought her pet that she found washed ashore along Osaka bay. She could not really recall how she came to have it, or how she brought it home… or even how she got it to school for show and tell, but there it was like a shadow upon a shadow deep from a lingering nightmare. When it was her turn she began to speak. She was somewhat aware that she spoke in a tongue both beautiful and ugly to hear but she thought nothing of it. Some of the sounds she made did not seem possible to have vocalised by a human but she also thought nothing of this. But her voice carried, and everyone who heard it came – even ones who were too far away to listen. Soon her class was filled with students from other […]

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Spindler

Creatures of Azamar Part Five

Here are six new artwork of mystical and deadly beings of the Azamar fantasy roleplaying setting, commissioned by Wicked North Games. The kongamato is a small pterodactyl-like creature with a long, sharp tail with which it slashes its prey. The korac is a large underwater beast that swims up and devours its food with its large maw and sharp teeth. Also called a riding rat, the nauvowl is a giant rodent which can be ridden for transport or combat. A slane worm is a burrowing predator with a tough spines, a lethal horn on its head and a skin with some camouflage abilities. A spindler is a carnivorous plant which can crawl on the ground with its prehensile vine-like root system and paralyse its victim with neurotoxin-laden darts. Swinders are smaller, aquatic cousins of the slane worms, spines and all. Click here for larger images of the beasts.

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Agmai

Creatures of Azamar Part Four

Here are five new artwork of mystical and deadly beings of the Azamar fantasy roleplaying setting, commissioned by Wicked North Games. A Fiend which vomits its caustic stomach acid upon its prey and gobbles them up whole. Feline-like Fiends with four eyes and four arms. Revenants are actually magical balls of flame that can transform itself into fiery visage of an undead warrior. Saturians are extremely attractive human-like Fiends, until they unfold their maw to feed. Syetans are hideously ugly Fiends with three hoofed legs and very asymmetrical features on their faces.

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A Trio of Horrific Monsters

After finishing up the artwork in the previous entry, Vonschlick Productions sent some more light jobs my way: three mostrous horrors, also to be used by tabletop gamers. The art orders were for a werewolf, a vampire and a monster of my choice – which I drew a monstrous burrowing beast from the dark, slimy depths of the Earth’s crust. So here they are: [[image:vonschlick-horror-werewolf.jpg:Not Michael J. Fox, nosiree:center:0]] Werewolf [[image:vonschlick-horror-vampire.jpg:A Nosferatu-class aortic biter.:center:0]] Vampire [[image:vonschlick-horror-chthonic-horror.jpg:Shudde M’ell from entry #734:center:0]] Chthonic Horror Again, wait for the high-resolution images to be released in Vonschlick’s catalogue on their DriveThruRPG.com catalogue by year’s end for your gaming use.

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A Trio of Fantasy Elves

Vonschlick Productions is a company that publishes character artwork for role-playing games. Recently, I was commissioned to illustrate a series of three generic fantasy Elves for their new character artwork book. Here they are in low-resolution. To get high-resolution, print-ready images for your game, purchase the book which should be listed on their DriveThruRPG.com catalogue by the end of the year. [[image:vonschlick-elven-warrior.jpg:With a bit of Reverend Strone’s influence, perhaps:center:0]] Warrior [[image:vonschlick-elven-scout.jpg:The obligatory hot elf chick:center:0]] Scout [[image:vonschlick-elven-wizard.jpg:…with Warcraft elf ears instead of Spock ears:center:0]] Mage

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Zull

Creatures of Azamar Part Three

Here are four new artwork of creatures of the Azamar roleplaying setting, commissioned by Wicked North Games. The diminutive Foragers, denizens of the deep, are raiders of the surface world. The mysterious and venomous hydreans appear to be floating jellyfish that are attracted to magic use in Azamar. Not the form of a traditional kraken, but it would be quite interesting to be camped out on an island which would submerge without warning. Zull Huge, lumbering zulls have tough scales on their hide and are able to burrow with their paws.

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An Anomid

An Anomid Tech Specialist

Anomids are aliens which have no vocal cords in the Star Wars galaxy. Over millennia, they developed and communicate with each other via an elaborate sign language using their six-fingered hands. However, when communicating with the galaxy at large, Anomids wear a voice synthesiser mask which allows them to speak to other species. This RPG character artwork of a teenaged Anomid tech specialist was requested by “Michael” at the Star Wars Artists’ Guild forum. Click here to access a larger image on DeviantArt.

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Shangilar

Creatures of Azamar Part Two

As mentioned earlier, here are some more artwork commissioned for the Azamar fantasy setting sourcebook for the Cinema6 RPG system from Wicked North Games, this time in alphabetical order. The intelligent Asazis are fearsome arachnid-like creatures with a centaur-like torso, but hardly any human-like features. Twisted by the Fracturing a magical event in Azamar, these creatures come in many shapes though most appear as or close to the illustrated image. Gaunts are faceless, bony and winged creatures with a scorpion-like tail. Although quilled and scaled, Shangilars look like large wolves with six eyes. The venomous uumul are as large as humans and are thought to be long-lived – centuries old. Weth are mounts of the local Wyvine race that resemble a giant beaked worm with many feet and large wings. Wind stalkers are massive beasts that soar and glide the skies of Azamar, but it can also dive and submerge […]

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Therians

Creatures of Azamar Part One

Here are five new artwork for creatures of the Azamar roleplaying setting, commissioned by Wicked North Games. The bear sloth is a large furry predator. Twice the height of a human, the fiend devourer grabs its victims and stuff them into its mouth on top of its body. The crossbow-armed Skeleton Sentinels are undead creatures cursed to be the guardians of a place or an item. Human-sized predators, Harriers are not only fast, they also hunt in packs and are invisible to the naked eye. Therians are shapeshifters that can take the form of any living thing they touch, except for dragons. More artwork from the book will be posted soon.

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Azamar Dragonrider

Azamar Dragonrider

Here’s the first creature artwork commissioned by Wicked North Games for their Azamar sourcebook to be used with their Cinema6 RPG system. Dragons, I think are one of the least exotic fantasy beasts to grace the land of Azamar. Watch this space for more creature artwork. Click here to download the Cinema6 beta R2 version of the rules.

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Imagine it making Flipper noises

A Dhohanoid Dolphin

Cthulhutech is a role-playing game that combines elements from the Cthulhu Mythos with a bit of Macross and Neon Genesis Evangelion; a post-apocalyptic, cosmic horror with a dash of freaking giant mecha throwdown. One of the creatures in the world of Cthulhutech is a dhohanoid, a lethal, horrifying, shape-changing monster which hides itself by shape-changing into a regular human. I was commissioned to illustrate a new dhohanoid by Kai for the scenario he was running. I was to play in this scenario too, but the flu got the better of me. Click here for a larger picture.

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Water coloured Alya

Alya Jean’s Portrait

As Alya and her parents frolicked further at the hotel, we had to return home Friday to get Irfan prepped for school as well as Jumaat prayers. However, after leaving Irfan at school and before picking him up I had an afternoon to spare. So, I painted a portrait of Alya. Too bad I haven’t done water coloured portrait work in a while. It could have been better with more practice.

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The City of Guradiin Ithural

Cinema 6 is a new D6-based role-playing game produced by Wicked North Games, which uses the OpenD6 initiative released by West End Games. The D6 system, of course, is a long standing tabletop RPG engine which had its origins in the Ghostbusters RPG and developed further with the Star Wars RPG. The first setting book for Cinema 6 to be released will be the sourcebook for the fantasy setting named Azamar. Here’s an excerpt from the chapter “Understanding Azamar”. The co-founders of Wicked North Games have given me the task of coming up with some black-and-white illustrations for Azamar. The first artwork I was assigned with was the exterior view of the Immyr city of Guradiin Ithural. Here’s a brief description of the city: The surface capital of the Immyr, Guradiin Ithural is a work of stone crafting mastery. The entrance to the city, inlaid deep within the southern mountains […]

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Guy

[[image:dc-guy.jpg:One punch?:center:0]] Who needs a proper bed when you can create one from your power ring? Guy is currently assigned to the planet Oa in Space Sector 0. He also runs a bar and restaurant there where all the ringslingers hang out or go for a meal. He’s also from Baltimore, so I wonder if he liked watching The Wire on TV. For a larger image, click here.

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John

[[image:dc-john.jpg:Semper Fi:center:0]] Here’s Hal’s partner John. He’s an architect and a former U.S. Marine. Now he spends time ringslinging and patrolling Space Sector 2814 looking for and putting down perps. For a larger image, click here.

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